BETDAQ SPORTSBOOK RULES Part III
v.14.08.2020
European And International Basketball
IPTL (International Premier Tennis League)
For all athletics events the result at the time of the podium presentation or medal ceremony will determine settlement. Any subsequent disqualifications or alterations, for whatever reasons, will be disregarded for settlement purposes.
If a track or field event is cancelled for any reason prior to the event, all bets will be void.
The total medal tally will be determined by the officially published IAAF results.
Events/Galas
Outright
Bets are settled all in compete or not.
Athletes against The Field
All named athletes must start for bets to count. 'The Field' comprises of all other unnamed runners.
Head to Heads
Both competitors must start for bets to have action; if either competitor does not start all respective bets are void.
Head to Head Handicaps
Both competitors must start for bets to have action; if either competitor does not start all respective bets are void. Applicable handicaps are applied to the competitor’s results prior to settlement.
Props
(Final Digit, Order Betting) Named athletes must start for bets to have action.
Bets on final digit of athlete’s performance are settled on official results. E.G. 100m winner 9.98secs 8 would be the winner for settlement purposes. Long Jump winner 7.32m 2 would be declared the winner for settlement purposes.
Order Betting is settled on the official result of 1st and 2nd in the correct order, any named athletes who do not compete, bets are void.
Order Betting is settled on the official result of 1st and 2nd in the correct order, any named athletes who do not compete, bets are void.
We accept singles on all games unless otherwise stated.
All Australian Rules bets are settled on 80 minutes play unless otherwise stated. If the game results in a draw, then stakes will be refunded unless a price is offered for the draw. Bets will be settled on official AFL result only.
If a match is abandoned before 80 mins are played, all bets on that match are void, except for those markets which have been unconditionally determined.
Any bets on a game not played within 24 hours of the scheduled date, at the time the bet was struck, will be declared void.
Similarly, any bets on a game played at a different venue will be declared void.
A match is deemed to have started with the first serve of the match. If the statutory number of games are not completed, all bets placed on the correct game result will be void.
In the event of a match being awarded to a player before the full number of games have been played, match bets will stand for the official winner.
We accept singles and upwards on bandy matches.
All bandy bets will be settled on 90 minutes play unless specifically stated otherwise. Overtime does not count. If 90 minutes play is not completed for any reason then all bets will be void, unless an official result is declared.
If a match is played in 3 x 30 minutes periods instead of 2 x 45 minute periods, bets will stand and will be settled on 90 minutes play.
Postponed matches
If a match is postponed and rescheduled to take place within 36 hours of the original start time, your bet on that match will stand. If the match does not take place within 36 hours your bet will be void.
All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
Matches not played as listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
4½ innings rule
If a game is 'called', or suspended, winners and losers for betting are official after at least 5 full innings of play unless the home team is leading after 4½ innings. If a game is 'called', or suspended etc, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over.
8½ innings rule
Total and run-line betting (Handicap betting) - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
It is the client's responsibility to ensure they are aware of any relevant pitcher changes.
Pre-game lines - All bets include extra innings unless otherwise stated.
Side betting (Money line) - Subject to 4½ innings rule.
Game totals/run line - Subject to 8½ innings rule.
5 innings wagering
All bets will be settled on the result after the first 5 innings of a game have been completed. If the 5 full innings are not completed, bets will have no action regardless of the score.
Individual Innings Betting
Innings betting refers to the specific inning only, the entire inning must be completed for bets to have action.
1st Pitch Result
You are betting on whether the 1st Pitch in the game is a Strike or a Ball. In the event of the 1st Pitch being neither a “called Strike”, or “called Ball” - A foul ball, or any other recorded fair hit (including a Home Run) is considered a Strike for wagering purposes. If a batter is Hit By Pitch, the result for wagering purposes is a Ball.
Pre-game props including player props
8½ innings rule applies unless settlement of bets is already determined. Extra innings count unless specified otherwise.
Grand Salami
The Baseball Grand Salami will be decided by the total runs scored in all MLB games scheduled for that day. No Listed Pitchers. All scheduled games - 8½ innings rule applies. If any game is cancelled or stopped before the completion of 8½ innings, all wagers on the Grand Salami will be cancelled. We offer the following Grand Salami markets:
Money Line (Home Teams vs Away Teams)
Homes Teams' total runs scored versus Away Teams' total runs scored.
Run Line Betting (Home Teams vs Away Teams)
Homes Teams' total runs scored versus Away Teams total runs, with Run Line (Handicap) applied after.
Total Runs
Lines are offered for the combined scores of all scheduled games to be over or under this quote. Push rules apply.
Non-MLB Baseball
All bets stand regardless of who pitches for each team.
8½ innings rule applies although in the event of a 'Mercy Rule' being called, all bets will stand on the score at the time. Exception: Where games are scheduled for 7 innings when played as part of a doubleheader, 7 innings must be completed (or 6½ innings if the home team is ahead) for bets to stand.
8½ innings rule applies although in the event of a 'Mercy Rule' being called, all bets will stand on the score at the time. Exception: Where games are scheduled for 7 innings when played as part of a doubleheader, 7 innings must be completed (or 6½ innings if the home team is ahead) for bets to stand.
MLB - All bets stand irrespective of pitchers or pitcher changes.
All markets include extra innings.
Side betting (Money line) - Subject to 4½ innings rule.
Game totals/run line - Subject to 8½ innings rule.
Total Home Runs
A Home Run is scored when the batter is able to circle all the bases, ending at home plate. This will count as one (1) Home Run, potential runs for other runners on base when the Home Run was scored will not be counted.
Next Scoring Play
The selection ‘Any Other’ includes a RBI, Error Run, and Sacrifice, when there is no Home Run.
Current/Next At Bat
The selection ‘On Base’ includes a RBI, but is void in the event of a Sacrifice or Walk.
Regular season wins/match-ups
Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
To win Pennant
The team that progresses to the World Series will be deemed the winner of the pennant.
MLB Postseason Series Betting
Bets are void if the required minimum number of games (according to the respective governing organisations) are not completed or changed.
MLB Regular Season MLB Series Betting
Bets on MLB Regular Season Series are placed on the outcome of the first three games played in each Series. Pitchers cannot be listed; all wagers will have action irrespective of starting pitchers. Neither team can play another opponent between scheduled games. Only the first three games played count for betting purposes. Bets stand provided a minimum of two games have been played. If two of the first three games are postponed or cancelled - all bets are void. Called games will count towards grading provided it is officially declared a regulation game (4 ½ innings rule).
Outright, pennant and divisional betting
All bets stand regardless of team relocation, team name change, season length or play-off format.
American Basketball
We accept singles on all games. Bets will be settled according to the official result as declared by the basketball governing body. Unless stated otherwise, overtime counts for all markets except those that are quarter or half specific.
Any subsequent amendments to the official result will be ignored for settlement purposes.
NBA: Regular time is 48 minutes play. At least 43 minutes of play must elapse for NBA game bets to stand. If the game is abandoned for any reason before 43 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
WNBA: Regular time is 40 minutes play. At least 35 minutes of play must elapse for WNBA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
NCAA: Regular time is 40 minutes play. At least 35 minutes of play must elapse for NCAA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
Match betting or "Money Line"
Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected.
Half Betting
1st Half Betting - 1st Half Betting is available In-Play on certain matches. Bets are settled on the result of the match at the end of the first half.
2nd Half Betting - 2nd Half Betting is available In-Play on certain matches. Bets are settled on the result of the match excluding 1st half scores, so only including scores from the second half. Overtime does not count.
Handicap Betting or "Points Spread"
This is in the form of half-point and full point handicaps (e.g. +/- 3.5 points, +/- 7 points, etc). In the event of a Handicap tie bets are void on that market.
Suspended Matches
In the event of any game being suspended for any reason and resumed within 24 hours of the original tip off, bets will stand and shall be settled on the official result. Should the game not be resumed within 24 hours then the 43 / 35 minute rule shall apply.
Seasonal Match Betting
Predict which of the two nominated teams will have the better regular season record. Performances in the play-offs do not count. Both teams must play all of their scheduled regular season games for bets to stand.
Division Finishing Position
Predict what position the named team will finish within their respective division at the end of the regular season. Performances in the play-offs do not count. All teams within that division must play all of their scheduled regular season games for bets to stand.
Conference Finishing Position
Predict what position the named team will finish within their respective conference at the end of the regular season. Performances in the play-offs do not count. All teams within that conference must play all of their scheduled regular season games for bets to stand.
Division Winner
Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If 2 or more teams have the same Regular Season win record then ties will be broken using the governing body's official rules to determine an outright winner. All Regular Season games involving teams from that Division must be played for bets to stand unless a result is already known, otherwise bets on the market will be deemed void.
Conference Winner
Conference Winner markets will be settled on team's performance in the playoffs. Regular season records do not count.
Player Regular Season Specials and Match Bets
A named player must meet the relevant qualifying criteria below for bets to stand, otherwise bets on that player will be made void.
Total points / rebounds / assists / steals / blocks / fouls / turnovers / 3-point field goals - player must play in at least 10 regular season games
Average points / rebounds / assists / steals / blocks / fouls / turnovers per game - player must play in at least 70% of his team's regular season games
Average field goal percentage - player must make at least 300 field goals during the season
Average 3-point percentage - player must make at least 82 3-point field goals during the season
All averages will be rounded to 1 decimal point for settlement purposes.
Player Play-off Specials and Match Bets
A named player must play in at least 4 play-off games, otherwise bets on that player will be made void.
Player-v-player special bets
Player-v-player special bets (e.g. to score the most points, to get the most rebounds) are offered without the option of the tie. If the result is a tie then all bets on that market will be void.
Player Monthly Specials and Match Bets
Both named players must play some part in at least 4 games within the stated calendar month, otherwise match bets involving those players will be made void, except where bets have been unconditionally determined.
Team Monthly Specials and Match Bets
A team must play in all of their scheduled games for the stated calendar month, otherwise bets involving that team will be made void, except where bets have been unconditionally determined.
Group Bets
Group bets (e.g. which of this group of players will score the most points) can finish with two or more players winning in a dead-heat. In this case dead-heat rules will apply, e.g. if you placed an each way bet and the terms quoted are for the first three places, we will treat two Groups tying for third place as having dead heated for third place. We will then settle with 1/2 stake lost and 1/2 stake settled at full place odds for each-way bets on those Groups.
Postponed match
If a match is not played on the scheduled date all bets will be void.
Most points
If any of the players listed in this market fail to start the game, then all bets on the market are void.
Proposition Markets
Team Total Points
These markets include any overtime played and are based only on the relevant teams total. In the event of a tie bets are voided.
Last Score of the Half / Match
The results of these are based on official stats from NBA.com for last score of the match any overtime played applies for this market.
First Player to score
This market is all in play or not. Players not nominated are available upon request.
Grand Salami
The 'Grand Salami' will be decided by adding up all the scores by the games scheduled for that particular day. All games must be completed for bets to stand, points scored in overtime are included.
Player Props
Player prop markets are inclusive of any overtime played and are settled on official results supplied by NBA.com. Nominated player must play some part of the match for bets to stand, otherwise bets on that individual will be made void.
To Record a Double-Double - Player must record 10 or more in TWO of the following 5 statistical categories: Points, Rebounds, Assists, Blocks, Steals.
To Record a Triple-Double - Player must record 10 or more in THREE of the following 5 statistical categories: Points, Rebounds, Assists, Blocks, Steals.
General Rules
Regular time is 40 minutes play.
Bets will be settled according to the official result as declared by the European basketball governing body. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.
Where a fixture is played over 2 legs (e.g. home and away in the Eurocup latter stages) the 1st leg result will be settled on the 40 minute score. In the 2nd leg, the result will be settled on the 40 minute score, except where the scores both the 1st and 2nd legs are tied and the 2nd leg goes into overtime, then overtime will count. If the 2nd leg score is not tied, but overtime is played due to each team having won one leg in the fixture, overtime will not count.
If the game is abandoned for any reason before play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
Any subsequent amendments to the official result will be ignored for settlement purposes.
Match Betting
Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected.
Match betting on the European leagues is in the form of a whole-point handicap (e.g. +/- 3points, +/- 7 points, etc.). Tie prices are also available.
Tournament Winner bets will be settled at the end of the play-offs. Rankings at the end of the regular season do not count.
Postponed Match
If a match is not played on the scheduled date all bets will be void.
Player Specials
In European and International basketball – e.g. Euroleague or domestic European leagues – bets are only void if the named player plays absolutely no part in the game. Bets stand as soon as the player takes any part in the game. Unless stated otherwise, overtime counts for all Player Specials markets.
Regular time is 48 minutes play.
Bets will be settled according to the official result. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.
Regular time is 40 minutes play.
We accept singles on all games. Bets will be settled according to the official result as declared by the basketball governing body. Unless stated otherwise, overtime counts for all markets except Win-Draw-Win Match Betting and those that are quarter or half specific.
Any subsequent amendments to the official result will be ignored for settlement purposes.
At least 35 minutes of play must elapse for bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
Outright betting
All in, complete or not.
Match Betting
In the event of a match starting but not being completed the player progressing to the next round will be deemed the winner. In the event of a walkover (e.g. one of the players withdraws before a match) all bets on that match will be void.
Set Betting
The full number of sets required to win the match must be completed. If the match is awarded to a player before the full number of sets are completed, set betting will be void.
Abandoned or Postponed matches
If a match is abandoned or postponed and rescheduled to take place within 48 hours of the original start time, your bet on that match will stand. If the match does not take place within 48 hours your bet will be void.
Postponed/Cancelled Contest
Contestant Replaced
Failure to come out for a round
Change to scheduled number of rounds
Round Betting
Fight Outcomes
Total rounds
Tournament Betting
Contestant Replaced
Failure to come out for a round
Change to scheduled number of rounds
Round Betting
Fight Outcomes
Total rounds
Tournament Betting
The official start of the fight is when the bell is sounded for the beginning of the first round. All bets will be settled according to the official result declared by the official governing body immediately after the end of the fight. Any subsequent appeals or amendments to the result will not be taken into account for settlement purposes.
Postponed/Cancelled Contest
If a contest is postponed and rescheduled to take place within 72 hours of the original start time. If the contest does not take place within 72 hours your bet will be void.
Contestant Replaced
If one of the contestants is replaced by a substitute, bets on the original bout will be void.
Failure to come out for a round
If a boxer fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.
Change to scheduled number of rounds
All outright bets on the match will stand. However round by round bets will be void.
Round Betting
Betting on the round in which the fight result will be determined.
If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.
Fight Outcomes:
Draw or technical draw
Draw is scorecard draw.
Technical draw is if the referee stops the fight due to an accidental injury or foul, before the required number of rounds have been completed for the fight to be decided on the judges scorecards (otherwise known as a technical decision).
Technical draw is if the referee stops the fight due to an accidental injury or foul, before the required number of rounds have been completed for the fight to be decided on the judges scorecards (otherwise known as a technical decision).
KO or TKO
Knockout (KO) is when the boxer does not stand up after a 10 count.
Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight.
Technical knockout (TKO) is the 3 knockdown rule or if the referee steps in to stop the fight.
Decision or technical decision
Decision is on scorecard points between the 3 judges.
Technical decision is when the fight can’t continue for any reason other than a KO/TKO or Disqualification (e.g. a clash of heads causing a cut), but the required number of rounds have been fought for the fight to be decided upon the judges scorecards.
Split Decision: Where 2 of the 3 judges score the same fighter as the winner, while the third judges scores the other fighter as the winner.
Majority Decision: Where 2 of the 3 judges score the same fighter as the winner, while the third indicates neither fighter won (i.e draw).
Unanimous Decision: When all 3 judges have the same fighter as the winner.
Total rounds
If a fight is stopped before the full number of rounds have been completed, or if a boxer is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the ‘half’ to determine under or over.
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the ‘half’ to determine under or over.
Tournament Betting
Any fighter starting the tournament, who has to withdraw from the event due to injury will be deemed a loser.
Match Betting
Who will win the match?
All match betting will be settled in accordance with official competition rules.
In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)
If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. If the Draw was Offered bets on the draw will be settled as losers.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.
If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
Match Betting: Double Chance
Will the match result be either of the three options given?
A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
Match Betting: Draw No Bet
Who will win the match given that all bets will be void if the match is a draw?
A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Most Sixes
Which team will hit the most sixes?
In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Most Extras
Which team will have the most extras added to their batting score?
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Highest First Over Runs
Which team will score the most runs in the first over of their innings?
The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.
Extras and penalty runs in the particular over count towards settlement.
The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.
Extras and penalty runs in the particular over count towards settlement.
Highest First Group of Overs
Which team will score the most runs after the first specified number overs of their innings?
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Highest First Wicket Partnership
Which team will score the most runs before losing their first wicket?
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined.
In One Day Internationals and other 50 over limited overs matches, 1st Wicket Partnership bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches 1st Wicket Partnership bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.
In First Class matches the market refers only to each team’s first innings.
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined.
In One Day Internationals and other 50 over limited overs matches, 1st Wicket Partnership bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches 1st Wicket Partnership bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.
In First Class matches the market refers only to each team’s first innings.
Total Match Sixes
How many sixes will be hit in the match?
In One Day Internationals and other 50 over limited overs matches, Total Match Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches Total Match Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
In One Day Internationals and other 50 over limited overs matches, Total Match Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
In Twenty20 matches Total Match Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Man of the Match
Who will be named man of the match?
Will be settled on the officially declared man or Player of the match.
Bets will be settled on the officially declared man of the match.
Dead-heat rules apply.
If no man of the match is officially declared then all bets will be void.
Will be settled on the officially declared man or Player of the match.
Bets will be settled on the officially declared man of the match.
Dead-heat rules apply.
If no man of the match is officially declared then all bets will be void.
Runs in Over
How many runs will be scored in the specified over?
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Boundary in Over
Will there be a boundary scored in the specified over?
Only boundaries scored from the bat (off any delivery - legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Only boundaries scored from the bat (off any delivery - legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Wicket in Over
Will a wicket all in the specified over?
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Over Odd/Even
Will the number of runs scored in the specified over be odd or even?
Zero will be deemed to be an even number.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Zero will be deemed to be an even number.
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs in the particular over count towards settlement.
Runs in Groups of Overs
How many runs will be scored in the specified number of overs?
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Runs in Session
How many runs will be scored in the specified session?
The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
If less than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
If less than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
Innings Runs
How many runs will the batting team score in the current innings?
In Test or First Class Matches Innings runs bets will be void if fewer than 60 overs are bowled due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 over limited overs matches, Innings runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
In Test or First Class Matches Innings runs bets will be void if fewer than 60 overs are bowled due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 over limited overs matches, Innings runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
Innings Fours
How many fours will the batting team hit in their current innings?
In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Innings Sixes
How many sixes will the batting team hit in their current innings?
In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count unless settlement of the bet has already been determined.
Run Outs in a super over do not count.
In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count unless settlement of the bet has already been determined.
Run Outs in a super over do not count.
Top Runscorer in Innings
Which batsman will score the most runs for the named team?
The result of this market is determined on the batsman with the highest individual score in a team’s innings.
In Test or First Class Matches Top Runscorer bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 Over limited overs matches, Top Runscorer bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
In Twenty20 matches Top Runscorer bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
When two or more players score the same number of runs, in the innings dead-heat rules will apply.
Runs scored in a super over do not count.
The result of this market is determined on the batsman with the highest individual score in a team’s innings.
In Test or First Class Matches Top Runscorer bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 Over limited overs matches, Top Runscorer bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
In Twenty20 matches Top Runscorer bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
When two or more players score the same number of runs, in the innings dead-heat rules will apply.
Runs scored in a super over do not count.
Top Wicket-Taker in Innings
Which bowler will take the most wickets for the named team?
The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
In Test or First Class Matches Top Wicket-Taker bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 Over limited overs matches, Top Wicket-Taker bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
for the Innings is reduced by 10 or more overs after the bet was placed.
When two or more players take the same number of wickets, in the innings dead-heat rules will apply.
If no bowlers take a wicket in an innings then all bets will be void.
Wickets taken in a super over do not count.
The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
In Test or First Class Matches Top Wicket-Taker bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
In One Day Internationals and other 50 Over limited overs matches, Top Wicket-Taker bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
for the Innings is reduced by 10 or more overs after the bet was placed.
When two or more players take the same number of wickets, in the innings dead-heat rules will apply.
If no bowlers take a wicket in an innings then all bets will be void.
Wickets taken in a super over do not count.
Batsman Runs
How many runs will the named batsman score?
If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement is already determined.
Runs scored in a super over do not count.
If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement is already determined.
Runs scored in a super over do not count.
Batsman Fours
How many fours will the named batsman hit?
If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
Batsman Sixes
How many sixes will the named batsman hit?
If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
Only sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Batsman Milestones
Will the named batsman reach the specified milestone?
If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Milestone bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman MIlestone bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined
Runs scored in a super over do not count.
If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In One Day Internationals and other 50 Over limited overs matches, Batsman Milestone bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman MIlestone bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined
Runs scored in a super over do not count.
Method of Dismissal
How will the named batsman be out?
If the specified batsman is not out, all bets will be void.
If the specified batsman retires hurt, and does not return to bat later, all bets will be void.
If that batsman does return to bat later and is out, bets will stand.
If the specified batsman is not out, all bets will be void.
If the specified batsman retires hurt, and does not return to bat later, all bets will be void.
If that batsman does return to bat later and is out, bets will stand.
Fall of Next Wicket
How many runs will the batting team have scored when the next wicket falls?
If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In One Day Internationals and other 50 Over limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Fall of Wicket bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In One Day Internationals and other 50 Over limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches Batsman Fall of Wicket bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
Next Man Out
Which batsman will be the next to be dismissed?
If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void.
If no more wickets fall, all bets will be void.
If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void.
If no more wickets fall, all bets will be void.
Method of Next Wicket Dismissal
How will the next batsman be out?
The result will be determined by the dismissal method of the next wicket that falls.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
If the specified wicket does not fall, all bets will be void.
The result will be determined by the dismissal method of the next wicket that falls.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
If the specified wicket does not fall, all bets will be void.
Batsman Matchbet
Which of the named players will score the most runs?
In One Day Internationals and other 50 Over limited overs matches, Batsman Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
In Twenty20 matches Batsman Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.
Both players must be named in the starting eleven. If either does not then subsequently bat all bets are still settled.
Runs scored in a super over do not count.
In One Day Internationals and other 50 Over limited overs matches, Batsman Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
In Twenty20 matches Batsman Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.
Both players must be named in the starting eleven. If either does not then subsequently bat all bets are still settled.
Runs scored in a super over do not count.
Bowler Matchbet
Which of the named players will take the most wickets?
In One Day Internationals and other 50 Over limited overs matches, Bowler Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
In Twenty20 matches Bowler Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled.
Wickets taken in a super over do not count.
In One Day Internationals and other 50 Over limited overs matches, Bowler Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
In Twenty20 matches Bowler Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled.
Wickets taken in a super over do not count.
All-Rounder Matchbet
Which of the named players will score the most points in the player performance scoring system?
Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
In One Day Internationals and other 50 Over limited overs matches, All Rounder Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
In Twenty20 matches All Rounder Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled.
Points scored in a super over do not count.
Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
In One Day Internationals and other 50 Over limited overs matches, All Rounder Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
In Twenty20 matches All Rounder Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled.
Points scored in a super over do not count.
Series Betting
Outright bets on a series will stand so long as at least one match has been completed;
if there is a reduction in the number of matches in a series, either during or prior to its commencement, then bets on series result, top run-scorer and other markets not directly involving the series score will
stand;
if there is no further action after a bet has been placed, for example the series is abandoned, then all bets will be void;
Outright bets on a series will stand so long as at least one match has been completed;
if there is a reduction in the number of matches in a series, either during or prior to its commencement, then bets on series result, top run-scorer and other markets not directly involving the series score will
stand;
if there is no further action after a bet has been placed, for example the series is abandoned, then all bets will be void;
Series Correct Score
Bets on the correct score for a series will be void if the number of scheduled games are not played, unless the settlement of the bet is already determined
Top Runscorer In A Series
Top series batsman bets will stand regardless of whether a player plays or not, unless otherwise stated;
At least one test match must be completed for bets to stand;
When two or more players score the same number of runs, dead-heat rules will apply.
Top series batsman bets will stand regardless of whether a player plays or not, unless otherwise stated;
At least one test match must be completed for bets to stand;
When two or more players score the same number of runs, dead-heat rules will apply.
Top Wicket-Taker In A Series
Top series bowler bets will stand regardless of whether a player plays or not, unless otherwise stated;
At least one test match must be completed for bets to stand;
When two or more players take the same number of wickets, dead-heat rules will apply.
Top series bowler bets will stand regardless of whether a player plays or not, unless otherwise stated;
At least one test match must be completed for bets to stand;
When two or more players take the same number of wickets, dead-heat rules will apply.
All bets will be settled on the result of the podium presentation. If there is no podium presentation, we will settle bets on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.
Race & Stage Winner
All outright winner or stage winner bets on an individual rider will be void if that rider fails to start the competition or stage. However bets will stand if the rider withdraws once the competition or stage has started. A rule 4 deduction may apply to Outright markets.
King of the Mountains, Green Jersey, Young Rider & other categories - Bets on these competitions will be settled as per the official final result on the last day of the tour. Any subsequent disqualifications will be ignored for settlement purposes.
Match betting - Stage and General Classification
At least one of the riders or teams must complete the stage or race for match bets to stand.
Furthermore, all of the riders or teams must start the stage or race for bets to stand.
If all riders fail to finish the race or stage, then bets are void.
Match Betting
Predict the winner of the match. The player progressing to the next round will be considered the winner, so long as one of the players has thrown a dart at the start of the first leg. However, if a dart is not thrown, all bets will be void.
In matches where a draw is possible, in the event of a draw, bets on players to win will be treated as losing selections.
Tournament Betting
Predicting which player will win a tournament. Rule 4 deductions may apply.
Player Tournament Average
Predict whether the tournament average for the selected player will be Over or Under the specified line. Where offered, the "Player Tournament Average" market will be settled in line with results first published on the website of the governing body of the tournament in question, any subsequent amendments to the initial decision will not apply. Bets will be settled to two decimal places; where an average is 104.03 on a market line of over/under 104.0, this will be settled as 'Over'. Where a market finishes exactly on the line to two decimal places, bets will be made void e.g. over/under 103.5 and the result is 103.50.
All bets will be void if the tournament is not completed.
Popular markets
Predict whether the tournament average for the selected player will be Over or Under the specified line. Where offered, the "Player Tournament Average" market will be settled in line with results first published on the website of the governing body of the tournament in question, any subsequent amendments to the initial decision will not apply. Bets will be settled to two decimal places; where an average is 104.03 on a market line of over/under 104.0, this will be settled as 'Over'. Where a market finishes exactly on the line to two decimal places, bets will be made void e.g. over/under 103.5 and the result is 103.50.
All bets will be void if the tournament is not completed.
Popular markets
All markets below will be void if the match is not completed, except where the outcome has been unconditionally determined.
Handicap Markets - Predict the winner once the handicap spread has been applied to the actual scores. In the event of the statutory number of legs/sets not being completed, changed, or differing from those offered for betting purposes, then all bets will be void.
Leg/Set Betting - Predict the correct leg/set score.
Total Legs/Sets - Predict whether the total number of legs/sets in a match will be over or under a specified figure.
Total Legs Odd/Even - Predict whether the total number of legs in the match will be an odd or even number.
Leg/Set Betting - Predict the correct leg/set score.
Total Legs/Sets - Predict whether the total number of legs/sets in a match will be over or under a specified figure.
Total Legs Odd/Even - Predict whether the total number of legs in the match will be an odd or even number.
Next Leg/Set Betting
All markets below will be void if the next leg/set is not completed.
Next Leg/Set Winner - Predict which player will win the next leg/set. If the leg/set does not take place all bets will be void, except in the event of the award of a leg/set for any reason in which case bets will stand.
Next Leg Checkout Score - Predict whether the winning checkout will be over or under a specified figure.
Next Leg Double - Predict the winning double of the next leg.
Next Leg Winning Double Colour - Predict the colour of the winning double in the next leg. The Bull counts as red.
Next Leg 180 - Predict whether or not a 180 will be scored in the next leg.
Player Next leg 180 - Predict whether or not the specified player will score a 180 in the next leg.
Next Leg Checkout Score - Predict whether the winning checkout will be over or under a specified figure.
Next Leg Double - Predict the winning double of the next leg.
Next Leg Winning Double Colour - Predict the colour of the winning double in the next leg. The Bull counts as red.
Next Leg 180 - Predict whether or not a 180 will be scored in the next leg.
Player Next leg 180 - Predict whether or not the specified player will score a 180 in the next leg.
Specials
All markets below will be void if the match is not completed, except where the outcome has been unconditionally determined.
Number of 180s in Match - Predict whether the total number of 180s in the match will be over or under a specified figure.
Player Total 180s - Predict whether the total number of 180s for a specified player in a match will be over or under a specified figure.
Who Will Score the Most 180s? - Predict which player will score the most 180s in the match. Odds are quoted for the tie and in the event of a tie bets on either player are lost.
Who Will Score the First 180? - Predict the player to score the first 180 in the match. If a 180 is not scored during the match, then all bets will be void.
First Leg 180 - Predict whether or not a 180 will be scored in the first leg.
180s Handicap Matchbet - Predict the player who will throw the most 180s once the stated handicap has been applied. There is no tie possible.
Highest Checkout - Predict which player will make the highest checkout in the match. Odds are quoted for the tie and in the event of a tie bets on either player are lost.
Highest Match Checkout - Predict whether the highest match checkout will be over or under a specified figure.
170 Checkout - Predict whether or not there will be a 170 checkout in the match.
9 Dart Finish - Predict whether or not there will be a 9 dart finish in the match.
Where a player withdraws from a Premier League session, all bets on that match will be made void. Any bets placed on special session markets on either of the players in a match where a player withdraws will also be void. Any bets on other players on special session markets will be settled based on the originally scheduled matches that actually take place, ignoring the match where a player was withdrawn, and the equivalent of a Rule 4 deduction may apply.
General Rules
Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on un-played games or maps are void and stakes refunded.
A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug bets placed after the start of the map will be made void. If maps are subject to a pause but restart as planned bets will stand.
Dates and start times are shown for information purposes only and may not be accurate. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
Bets are settled based on the official broadcast of the game by the publisher or event organiser.
The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both lol and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.
Match Up Winner
Who will win the match up
If there is a change in the number of maps or games played bets placed on this market will stand
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void
Map Winner
Who will win the map
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.
For maps where one team surrenders, the winning team is the team that did not surrender.
Team to Draw First Blood
Which team will Score the first kill on the Map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team to Score the Next Kill
Which team will score the next kill on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team to Score the Most Kills
Which team will score the most kills on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Total Kills Scored Over/Under
The Total number of kills scored on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team to Destroy the Next Tower
Which team will destroy the Next Tower
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
CS:GO
Team to Win the Next Round
Which team will win the next round
In the event that a round is abandoned all bets on this market will be void.
Map Rounds Handicap
The result of the map after the stated handicap has been applied.
In the event of an abandoned map or disqualification bets will be void unless the result of the handicap has already been determined.
Map Rounds Handicap includes overtime rounds unless otherwise stated.
League of Legends
The result of the map after the stated handicap has been applied.
In the event of an abandoned map or disqualification bets will be void unless the result of the handicap has already been determined.
Map Rounds Handicap includes overtime rounds unless otherwise stated.
League of Legends
Team to Score a Quadra Kill
Will a player on a team register a Quadra Kill
For a multi-kill to register as a Quadra Kill it must be announced as such during the match up or listed in the official match history.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team to Score a Penta Kill
Will a player on a team register a Penta Kill
For a multi-kill to register as a Penta Kill it must be announced as such during the match up or listed in the official match history.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team to Slay the Rift Herald
Which Team will Slay the Rift Herald
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.
Team to Slay the Next Baron
Which Team will Slay the Next Baron
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void.
Team to Slay the Next Dragon
Which Team will Slay the Next Dragon
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void.
Team to Destroy the Next Inhibitor
Which Team will Destroy the Next Inhibitor
Inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion
Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.
Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void
Team to Destroy the Next Tower
Which Team will Destroy the Next Tower
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Champion created Structures do not count as Towers
Where there is no ‘neither’ or ‘draw’ selection available and this selection is the winner all bets on the relevant index are void
Total Barons Slain Over/Under
The Total Number of Barons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Total Dragons Slain Over/Under
The Total Number of Dragons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Total Inhibitors Destroyed Over/Under
The Total Number of Inhibitors Destroyed on the Map
Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.
Total Towers Destroyed Over/Under
The Total Number of Towers Destroyed on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Champion created ‘Structures’ do not count as Towers for settlement purposes.
In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.
The Total Number of Towers Destroyed on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Champion created ‘Structures’ do not count as Towers for settlement purposes.
In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.
Both Teams to Destroy an Inhibitor
Will Both Teams Destroy an Inhibitor?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Will Both Teams Destroy an Inhibitor?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Both Teams to Slay a Baron
Will Both Teams Slay a Baron?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Will Both Teams Slay a Baron?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available
Dota 2
Team To Slay the Next Roshan
Which Team will Slay the Next Roshan
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.
Heroes of The Storm
Team to Destroy the Next Fort
Which Team will Destroy the Next Fort
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.
We accept singles and upwards on floorball matches.
All floorball bets will be settled on 60 minutes play unless specifically stated otherwise. If 60 minutes play is not completed for any reason then all bets will be void.
Betting In Play:
All floorball bets in running will be settled on 60 minutes play unless specifically stated otherwise. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game situation. However no liability is accepted for incorrect information displayed.
If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
'Period Betting - 20 mins only'
Each 20 minute period is treated as a separate 'mini-match' and therefore your selection must score more goals than the other team within the chosen period to win. Any existing score in the match is not carried forward, and so for the purposes of Period Betting, every period is considered as starting 0-0, as no goals have yet been scored in the period.
For example, if your selected team wins a match 2-0, scoring in the 1st and 3rd periods, the period scores would be 1-0, 0-0 and 1-0. If you had bet on the team to win "2nd Period Betting - 20 mins only", although your team won the match, the winning selection for Period 2 would actually be "Draw".
All match markets will be settled on regulation time (specific to competition governing body) inclusive of time added by the referee but excluding Overtime/Extra-Time and Penalties, unless stated otherwise. This includes Match Odd/Even, which in the event of no score will be settled as Even.
Regulation time must be completed for bets to stand unless settlement is already determined.
Should a match be abandoned before the end of regulation time then all bets will be declared void unless a definitive result for that market has already been determined prior to abandonment.
Half bets will be settled at the end of the specified half (including any time added by the referee but excluding any extra-time played). In the event of a specific half not being completed bets will be void, unless settlement is already determined.
Timed Markets
For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on a goal being scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.
Tournament Betting
Predicting which selection will win a tournament. All in compete or not.
Bets are settled on the official result immediately after the last match in the tournament has taken place and any subsequent amendments or inquiries will not affect bets.
To Qualify/Lift Trophy/Win Shootout bets include overtime and penalties.
Match Betting
Half-time/Full-time betting
Goalscorer betting
Winning Margins betting
Total Score in Game
Handicap betting
First Score in Game
Player Total Points
Added Time
Half-time/Full-time betting
Goalscorer betting
Winning Margins betting
Total Score in Game
Handicap betting
First Score in Game
Player Total Points
Added Time
All bets are settled on the official result at the end of normal time (including any injury time). Extra time does not count unless specifically stated otherwise.
If a game is postponed all bets will be void unless the game is played within 24 hours of the original start time.
If a match is no longer being played at the venue advertised, bets will stand as long as it takes place within the original county. This applies as long as the venue is not switched to the opponent's ground or to a venue outside of the original county.
Should a match be abandoned prior to completion, all markets on that match will be void, unless a definitive result for that market has already been determined prior to abandonment (e.g. First Goalscorer and First Score in Game).
Bets on this market settled on the result at half time and the result at the end of normal time (including injury time).
Bets on this market are settled on the first player to score a goal in the game within normal time.
Stakes are refunded on any player who takes no part in the match or who comes on as a substitute after the first goal has been scored. Own goals do not count for First Goalscorer purposes and are ignored.
If the only goal scored within normal time is an Own Goal, then No Goalscorer will be deemed to have been the successful outcome.
If a match is abandoned before the first goal is scored, all bets are void. This includes "No Goalscorer" bets as these are offered on the basis of the entire game being completed. If a match is abandoned after the first goal is scored, all bets stand.
Where there is a dispute concerning who scored the goals in a match, bets will be settled based on the result published by the official governing body immediately the match is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.
We try to offer a price on every player taking part in a particular game to score the first goal. If you wish to bet on a player who is not displayed our list, please contact our Customer Support department
All bets are settled on the final result at the end of normal time (including any injury time). Extra time does not count.
The result of this market is determined by the winning team's points superiority. (1 goal = 3 points). For example, if the result of a game is Kerry 2 goals and 6 points (total points = 12) beat Dublin 1 goal and 7 points (total points = 10) then Kerry have won by 2 points.
All bets are settled on the final result at the end of normal time (including any injury time). Extra time does not count.
The result of this market is determined by the final points total of the game. (1 goal = 3 points) For example, if the result of a game is Kerry 1 goal and 14 points (total points = 17) lose to Dublin 3 goals and 10 points (total points = 19) then the total score in game is 36 points.
GAA Handicap betting is in the form of a whole-point handicap (e.g. +/- 3points, +/- 7 points, etc.). Tie prices are also available.
The winning selection is determined by adding the handicap to final points score.
A typical market will be:
Kerry (+3pts) 5/6
Dublin (-3pts) 5/6
Kerry (+3pts) 5/6
Dublin (-3pts) 5/6
If the final score in this fixture was Kerry 1 goal and 10 points (total points = 13) lose to Dublin 1 goal and 12 points (total points = 15) then to determine the handicap result simply add 3pts to Kerry's final score. This leaves the handicap result as Kerry 16 points, Dublin 15 points so "Kerry (+3pts)" would be the winning selection.
This market is based on selecting the first or final scoring play and the team that will score it. For the purpose of this market, 'Dead Ball' will count as frees, penalties, sideline kicks/cuts, 45's/65's.
If a match is abandoned before there is a score, all bets are void.
If a match is abandoned before there is a score, all bets are void.
If a match is abandoned after the first score has been registered, bets on the First Scoring Play will stand, as there will be a definitive result for the market. However in any scenario where a game is not completed the Last Scoring Play market will be void.
This market is based on selecting Over or Under a given line for a player's contribution to his team's total points. Goals count as 3 points towards the player's total.
The player must start the match for which the price is offered or all bets on that player will be void.
The market is settled on the announcement of the minimum number of minutes of added time. This will be announced at the stadium over the public address system and repeated by the match commentator on the live broadcast. The amount of time actually played is irrelevant to this market, all bets are on the announcement.
Official result
Tied/Dead Heat result
Withdrawn player
Tournaments
Tournament Match betting
Tournament Group betting
Tournament Handicap betting
2 & 3 Ball betting
Race To Dubai/US Money List
Top 5/Top 10/Top 20 Finish
Rapid Fire Golf Markets
Tied/Dead Heat result
Withdrawn player
Tournaments
Tournament Match betting
Tournament Group betting
Tournament Handicap betting
2 & 3 Ball betting
Race To Dubai/US Money List
Top 5/Top 10/Top 20 Finish
Rapid Fire Golf Markets
In tournaments affected by bad weather, bets will be settled on the official result regardless of the number of rounds played.
If the tournament is abandoned, any bets placed after the last completed round will be void.
If a price for a tie is not available, dead heat rules will apply e.g. if you placed an each way bet and the terms quoted for the tournament are for the first five places, we will treat three players tying for fourth place as having dead heated for fourth, fifth and sixth place. We will then settle with 1/3 stake lost and 2/3 stake settled at full place odds for each-way bets on those players.
If a player is withdrawn before the start of the tournament, we will settle your bet as void and refund your stake. If the player has already teed off, they are considered to have taken part in the tournament and your bet will be settled as a loser.
Outright
All tournament bets are settled on the player winning the trophy. If a tournament is reduced from the scheduled number of holes, we will settle any outright bets placed after the final completed round as void. Any bets placed before the final completed round, will be settled on the result published by the official governing body immediately the match/competition is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.
Other
Tournament, match and group betting will be settled on the player achieving the highest placing at the end of the tournament including play-off holes if played. This will apply, even if both (or all) players 'miss the cut'.
All bets relating to an individual’s specific round(s) will be settled on the number of strokes registered on the score-card as signed by that competitor upon the completion of play.
If one player is disqualified or withdraws, prior to the completion of two rounds, their opponent is deemed the winner, even if they fail to make the cut. If both players make the cut and a player is disqualified or withdraws during the 3rd or 4th rounds, we treat the other player as the winner for settlement purposes. If the other player in the Match bet has already missed the cut, the player who has been disqualified or withdrawn, but makes the cut will be the winner. If both players are disqualified then the Match bet is void, regardless of when the player is disqualified.
In Match betting we will always quote a price for the tie. Your bet is successful if both players finish tied for the same position.
If one of the players in a Group does not tee off in the tournament, then any bets placed on that specific player will be void. If you have placed a winning bet on other players in that Group, we may apply the equivalent to a Tattersalls Rule 4(c) to your winnings, based on the price of the player withdrawn.
If a player misses the cut, is disqualified, or withdraws during the tournament, then bets on that player will be settled as losers. Only the scheduled 72 holes count. Play-off holes do not count. If the tournament is shortened to less than 72 holes then all bets on the Handicap betting market are void. Only the players listed on the Handicap list count for betting purposes. Dead heat rules apply.
In 2 Ball betting a price will be offered for a tie. In 3 Ball betting if players have an identical score in the round, the result will be a tie and dead heat rules will apply.
Bets stand once the players have teed off on their first hole. If a player does not tee off, then bets on the 2 or 3 Ball they were due to take part in are void. If a round is abandoned, bets on that round are void.
Bets placed on the Race To Dubai / US Money List, are bets to predict which golfer tops the official money list at the end of the season, all in compete or not. In Europe it is called the 'Race To Dubai', and in the United States it is called the 'US Money List'. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations.
A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.
In tournaments where these markets are offered, dead heat rules apply.
General
If the start of a round is delayed, or if play during a round is suspended, all pending bets will remain valid for 24 hours. If the postponement lasts more than 24 hours, however, all pending bets will be cancelled and refunded in full.
All bets will be settled using official tournament results and data.
The "Putting Green" is defined as the area of the golf course in which players are permitted to mark their ball.
Individual Player Markets
"Tee shot on Fairway Hit"
This bet allows you to bet on whether the selected player's tee shot on the current hole will stop on the fairway (which does not include the first cut of rough).
"GIR" (Green In Regulation)
This bet allows you to bet on whether the selected player will reach the green in regulation on the current hole. Reaching the green in regulation is defined as reaching the Putting Green at least two strokes under par.
"Birdie or Better"
This bet allows you to bet on whether the selected player will score one stroke under par or better on the current hole, and may be placed before the player's tee shot.
"Exactly Par"
This bet allows you to bet on whether the selected player will score exactly par for the current hole, and may be placed before the player's tee shot.
"Bogey or Worse"
This bet allows you to bet on whether the selected player will score one stroke over par or worse on the current hole, and may be placed before the player's tee shot.
One Putt
This bet allows you to bet on whether the selected player will take exactly one shot from the Putting Green on the current hole, and may be placed before the player's tee shot.
Two Putt
This bet allows you to bet on whether the selected player will take exactly two shots from the Putting Green on the current hole, and may be placed before the player's tee shot.
NOTE: For the Individual Player Markets, all bets will be refunded if the player in question withdraws before finishing the hole.
Group Markets
"Which player will win the hole?"
This bet allows you to bet on which player (if any) in a grouping will win the current hole outright. For a player to win a hole outright, he must have a score that is lower than the score(s) of every other player on that hole. If two or all three players are tied for the lowest score on the hole, there is no outright winner, and "No Outright Winner" will be deemed the winning selection.
"What will be the combined group score?"
This bet allows you to bet on whether the combined total group score of all players on a current hole will be:
For Par 3s and 4s: "-1 or Better" (one stroke under par or less);"Par" (exactly par);"+1" (exactly one stroke over par); or"+2 or Worse" (two strokes or more over par)."-2 or Better" (two strokes under par or less);
"-1" (exactly one stroke under par);
"Par" (exactly par); or
"+1 or Worse" (one stroke or more over par).
"-1" (exactly one stroke under par);
"Par" (exactly par); or
"+1 or Worse" (one stroke or more over par).
For example, if the current hole is a par 4 and Player A scores a 4, Player B scores a 3 and Player C scores a 5, the combined total score for that hole is exactly par, and all bets on "Par" will be graded as winners.
NOTE: For Group Markets, all bets will be considered live once all of the players in the group have teed off, regardless of whether every player in the group finishes the hole. If all players in the group withdraw before finishing the hole, however, then all Group Market bets will be refunded in full.
Rapid Shot Markets
"Birdie"
This bet allows you to bet on whether the selected player will score one stroke under par on the current hole, and may be offered at any time during the hole.
"Par"
This bet allows you to bet on whether the selected player will score exactly par on the current hole, and may be offered at any time during the hole.
"Par or Better"
This bet allows you to bet on whether the selected player will score par or better on the current hole, and may be offered at any time during the hole.
NOTE: For the Rapid Shot Markets, all bets will be refunded if the player in question withdraws before finishing the hole.
Where a price is quoted for a player to score a specified number of events during a round (for example "to score 3 birdies") this refers to that event needing to occur the specified number of times. For example where the market is "Player to score 3 birdies" and the player scores 2 birdies, 1 eagle and 15 pars in the round, this bet would be a loser unless the selection specifically states "to score 3 birdies or better".
Definitions
Albatross - A score of 3 under par on a hole
Eagle- A score of 2 under par on a hole
Birdie - A score of 1 under par on a hole
Par - A score match par on a hole
Bogey - A score of 1 over par on a hole
Double Bogey - A score of 2 over par on a hole
Definitions
Albatross - A score of 3 under par on a hole
Eagle- A score of 2 under par on a hole
Birdie - A score of 1 under par on a hole
Par - A score match par on a hole
Bogey - A score of 1 over par on a hole
Double Bogey - A score of 2 over par on a hole
Greyhound Streaming
Withdrawals
Re-Run Greyhound Races
Reserve Greyhounds
Greyhound Specials
Acceptance of bets
Ante Post
Trap Challenge
Moneybox
Withdrawals
Re-Run Greyhound Races
Reserve Greyhounds
Greyhound Specials
Acceptance of bets
Ante Post
Trap Challenge
Moneybox
Starting Price (SP)
Aggregate Winning Distances
Aggregate Winning Distances
Greyhound Tote Betting
As part of our service we provide live greyhound streaming from selected evening greyhound meetings.
If a greyhound is withdrawn from a race, bets placed at Early/Show prices prior to a new book being formed will be settled at S.P.
Bets placed on a void race, which is re-scheduled to be run later on the same day, will be settled as follows:
Single Bets (Including Single Forecasts and Tricasts)
- All bets stand, unless a refund is requested prior to the off of the re-scheduled race.
Multiple Bets
- All selections in Void Races within multiple bets will stand for the re-scheduled race.
In the event that the race is not re-scheduled, all selections in that race will be treated as non-runners within multiple bets.
Customers have two options when placing bets on greyhound racing. You can either place the bet by trap number or by dog name. If placing a bet by trap number, then your bet will be settled on the trap regardless of whether or not a reserve is running. If you place a bet by dog name and the dog is a non-runner, your bet will be void.
In the event of any non-runner, match and special bets will be void.
Bets placed after the official 'off' time will be voided unless Betting In Play is available. Bets placed after this time will be declared void, irrespective of whether the bet wins or loses.
Bets from these tracks not covered in our live service will be accepted up to the advertised start time. Bets accepted in error after the advertised start time will stand if it can be established that the bet was placed before the official off time.
Standard Ante Post rules apply with the following addition:
Where a reserve greyhound is re-introduced into a competition, all bets remain ‘all in run or not’. If the re-introduced greyhound goes on to win or be placed in the race, all bets stand.
The market involves predicting which trap number will provide the most winners at a meeting.
Win bets only are accepted.
Dead heat rules will apply to all bets.
If a race finishes as a dead heat, each trap will receive a ‘half-win’, likewise, if it is a three-way dead heat, each trap will receive a ‘one-third win’ and so on.
The result will stand irrespective of any void races, providing a minimum of three races have been completed. At either meeting.
If one of the combined meetings is abandoned and or does not complete the required minimum number of races, the bet will be void.
Moneybox
Win bets only are accepted.
Dead heat rules will apply to all bets.
If a race finishes as a dead heat, each trap will receive a ‘half-win’, likewise, if it is a three-way dead heat, each trap will receive a ‘one-third win’ and so on.
The result will stand irrespective of any void races, providing a minimum of three races have been completed. At either meeting.
If one of the combined meetings is abandoned and or does not complete the required minimum number of races, the bet will be void.
Moneybox
Predict the trap that achieves the highest number of points at one selected meeting or two selected meetings combined.
The following points scoring system, based on the official result, will apply regardless of the number of runners in each race:
3 for a win
2 for a second
1 for a third
2 for a second
1 for a third
Where BAGS or TV races form only part of a meeting bets will be based on the BAGS/TV races only. Likewise the same principle will apply if we advertise that bets are based on a specific number of races.
Bets are unaffected by reserves, vacant traps, void races or meetings abandoned once they have started.
Where no race(s) take place after a bet is struck the bet is void.
In the event of a meeting not starting all bets containing this meeting are void.
If a race contains a dead heat, each trap will receive a "half win/place" (3 way dead heat "one third win/place" etc..) and the points will be divided equally between them. For example, two selections that dead heat for first will be awarded 2.5 points each (points for first and second added and divided by two).
If two or more traps record the same number of points, dead heat rules apply.
Where a race has been declared a no-race and is re-run, all bets will stand for the greyhounds that take part in the re-run.
A re-run greyhound race is taken in the order in which it was originally placed in the programme, irrespective of the time at which it was re-run.
The Starting Price (SP) is determined from the final prices available in the on-course market at the start of the race. It is used to settle all bets where a price has not been taken at the time of acceptance. If no on-course SP is returned, bets will be settled at the Industry (off-course) SP. In the event of neither an on-course SP, nor an Industry SP being returned, selections where a price has not been taken will be declared void. Bets on ‘Unnamed Favourites’ will also be declared void.
A prediction on the total winning margins (distance between first and second placed greyhounds) of each race at a particular meeting, usually offered on Racing Post TV meetings.
This market will be displayed in three bands:
e.g. Crayford Aggregate winning distances:
Under x lengths 6/4
Between x and y lengths inclusive 6/4
Over y lengths 9/4
Between x and y lengths inclusive 6/4
Over y lengths 9/4
For races won by less than a length, the following is awarded:
Dead Heat = 0
Short head = 0.1 lengths
Head = 0.2 lengths
Neck = 0.3 lengths
1/4 length = 0.25 lengths
½ length = 0.5 lengths
¾ length = 0.75 lengths
Short head = 0.1 lengths
Head = 0.2 lengths
Neck = 0.3 lengths
1/4 length = 0.25 lengths
½ length = 0.5 lengths
¾ length = 0.75 lengths
The maximum winning distance for a race is 10 lengths.
If a meeting has one or two walkovers, races abandoned or declared void, then bets will be settled with a default distance used for each walkover, abandoned or void race: 2 lengths. If a meeting has three or more walkovers, races abandoned or declared void, then all bets will be void unless the winning over bands for the market has already been established, in which case all bets will stand.
Greyhound Competition Markets
If prices have been available to win a competition, bets accepted prior to the draw for the penultimate round (ie: semi-final) will be on an ‘all in run or not’ basis, with non-runners considered losers.
If bets are placed at prices issued after the draw for the semi-final but prior to the draw for the final, standard Ante Post rules will not apply. Any non-runners will be settled as void.
If bets are placed at prices issued after the draw for the semi-final but prior to the draw for the final, standard Ante Post rules will not apply. Any non-runners will be settled as void.
Multi Traps
The market involves predicting the aggregate of the multiplied 1st and 2nd placed Trap numbers.
For example: the minimum result would be that Trap 1 beats Trap 2 (1x2 =2) and the maximum result would be that Trap 6 beats Trap 5 (5 x 6=30).
In the event of a void race or ‘no race’, 12 points will be awarded.
In the event of a dead heat for 1st and/or 2nd place, the average points of the selections involved will be awarded. For example: if Trap 6 wins and Trap five and four dead heat for 2nd place, 27 points will be awarded.
If there are three or more races abandoned all bets will be void unless the result is already determined.
In the event of a dead heat for 1st and/or 2nd place, the average points of the selections involved will be awarded. For example: if Trap 6 wins and Trap five and four dead heat for 2nd place, 27 points will be awarded.
If there are three or more races abandoned all bets will be void unless the result is already determined.
Winning by a Certain Distance (Individual Greyhounds)
The market involves predicting a selected greyhound to win by a specified distance.
Win Single bets only are accepted.
The nominated greyhound must win the race, otherwise the bet is a loser.
If there are any non-runners or reserves, bets are void.
The nominated greyhound must win the race, otherwise the bet is a loser.
If there are any non-runners or reserves, bets are void.
Odds vs Evens
The result of Odds vs Evens betting is determined by the trap number of the winning greyhound in each specified race and whether their trap number is Odd or Even. In UK and Irish Greyhound Racing, the Odd traps numbers are 1-3-5 and the Even trap numbers are 2-4-6. In International Greyhound Racing, the Odd numbers are 1-3-5-7 and Even numbers are 2-4-6-8.
If your bet is struck and there is a subsequent non-runner in the race, the bet will be deemed void and stakes returned.
In the event of a dead-heat where the result is shared between selections from Odds and Evens, standard dead-heat rules apply. In the event of a dead-heat containing selections from the same group, the winnings will be paid in full.
If your bet is struck and there is a subsequent non-runner in the race, the bet will be deemed void and stakes returned.
In the event of a dead-heat where the result is shared between selections from Odds and Evens, standard dead-heat rules apply. In the event of a dead-heat containing selections from the same group, the winnings will be paid in full.
Inside vs Outside
The result of Inside vs Outside betting is determined by the trap number of the winning greyhound in each specified race and whether their trap number is from the Inside or Outside traps. In UK and Irish Greyhound Racing, the Inside traps are numbers 1-2-3 and the Outside traps are numbers 4-5-6. In International Greyhound Racing the ‘Inside traps are 1-2-3-4 and the Outside traps are 5-6-7-8.
If your bet is struck and there is a subsequent non-runner in the race, the bet will be deemed void and stakes returned.
In the event of a dead-heat where the result is shared between selections from the Inside and Outside, standard dead-heat rules apply. In the event of a dead-heat containing selections from the same number group, the winnings will be paid in full.
If your bet is struck and there is a subsequent non-runner in the race, the bet will be deemed void and stakes returned.
In the event of a dead-heat where the result is shared between selections from the Inside and Outside, standard dead-heat rules apply. In the event of a dead-heat containing selections from the same number group, the winnings will be paid in full.
Betting Without
On selected races, ‘Betting Without’ a specific selection will be available where one selection is removed from the betting and the number of runners is reduced. Bets are settled ignoring the finishing position of the nominated “without” selection.
In the event of a dead-heat, usual dead-heat rules apply.
In the event of a non-runner after the bet is struck, the bet will be deemed void and stakes returned.
In the event of a dead-heat, usual dead-heat rules apply.
In the event of a non-runner after the bet is struck, the bet will be deemed void and stakes returned.
Insure Bet Two Places
If the selection that has been backed to win finishes second, stakes are returned on the bet.
In the event of a dead-heat, usual dead-heat rules apply.
In the event of a dead-heat, usual dead-heat rules apply.
Insure Bet Three Places
If the selection that has been backed to win finishes second or third, stakes are returned on the bet.
In the event of a dead-heat, usual dead-heat rules apply.
In the event of a dead-heat, usual dead-heat rules apply.
To Finish 2nd
For the bet to win, the selected trap must finish in second place. In the event of a dead-heat for second place-dead heat rules will apply.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
To Finish 3rd
For the bet to win, the selected trap must finish in third place. In the event of a dead-heat for third place dead-heat rules will apply.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
To Finish in the Top Two
To finish in the top two the selected trap must finish 1st or 2nd. In the event of a dead-heat for first place and a selected trap is included within the dead-heat, payment will be paid in full. In the event that the selected trap is included within a dead-heat for second place, dead-heat rules will apply.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
To Finish in the Top Three
To finish in the top three the selected trap must finish 1st, 2nd or 3rd. In the event of a dead-heat for first or second plan, and a selected trap is included within the dead-heat, payment will be paid in full. In the event that the selected trap is included within a dead-heat for third place dead-heat rules will apply.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
In the event that after a bet is struck, and there is a subsequent non-runner, the bet will be deemed void and stakes returned.
Special Multiples
Where special multiples are available (ie: Doubles, Trebles and upwards) the following rules will apply:
Win bets only are accepted. Any Each Way bets taken in error will be settled to win.
If any of the featured greyhounds are non-runners all bets will be settled on the remaining selections at SP.
If any non-runners or reserves are involved in the selected races, all bets will be settled at SP.
If any of the featured greyhounds are non-runners all bets will be settled on the remaining selections at SP.
If any non-runners or reserves are involved in the selected races, all bets will be settled at SP.
We accept singles and upwards on handball matches.
All handball bets will be settled on 60 minutes play unless specifically stated otherwise. Extra time does not count. If 60 minutes play is not completed for any reason then all bets will be void, except those that have been unconditionally determined. If an official result is declared then all bets stand.
Postponed match
If a match is not played on the scheduled date all bets will be void.
Head2head betting Handball Individual Players
Both players must take part in the match for bets to stand
Bets valid for normal time only (60min)
If both players score the same amount of goals. then bets are void.
Bets valid for normal time only (60min)
If both players score the same amount of goals. then bets are void.
We accept singles and upwards on all hockey matches.
All hockey bets will be settled on 70 minutes play unless specifically stated otherwise. Overtime does not count.
If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
If a match is not played on the scheduled date all bets will be void.
NHL Rules
Money Line
Puck Line
Total Goals/Team Totals
Period Markets
Race to X Goals
1st Goalscorer / 1st Team Goalscorer / Anytime Goalscorer
Player(s) props
Grand Salami
All Star Game
Conference Betting
Division Betting
Non-NHL rules
'Period Betting - 20 mins only'
Money Line
Puck Line
Total Goals/Team Totals
Period Markets
Race to X Goals
1st Goalscorer / 1st Team Goalscorer / Anytime Goalscorer
Player(s) props
Grand Salami
All Star Game
Conference Betting
Division Betting
Non-NHL rules
'Period Betting - 20 mins only'
NHL rules:
All settlements are based on results and statistics provided by the relevant league’s governing body and are sourced from http://www.nhl.com
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise. In the event of a shoot out, the winning team are credited with one goal and this counts for all markets where applicable.
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise. In the event of a shoot out, the winning team are credited with one goal and this counts for all markets where applicable.
Money Line
At least 15 minutes of official time must elapse in the 3rd period for bets to stand.
Puck Line
A puck line is a bet where a handicap is given to a selection. The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. For example, Tampa Bay +1.5 v Calgary -1.5, result: Tampa Bay 2-3 Calgary. Tampa Bay wins on the handicap. Overtime counts for all puck lines.
Total Goals/Team Totals
The game total result is the combined goals for both teams inclusive of overtime. At least 15 minutes of official time must elapse in the 3rd period for bets to stand, unless the total is already over. In the event of the totals goals being the exact quote where no exact price is offered, all stakes are refunded.
Period Markets
Markets only apply to that specific period and the entire period must be played.
For 3rd period lines, overtime does not count.
Dead heat rules apply to the Highest Scoring Period market.
Race to X Goals
The winner will be the team to achieve the number of specified goals first.
This market includes Overtime and any subsequent shootout. In the event of a shootout, the winning team are credited with one goal.
1st Goalscorer / 1st Team Goalscorer / Anytime Goalscorer
A player must dress for bets to stand; any player that does not dress will be void.
Only goals scored in regulation or overtime count; Shootout goals do not apply.
In the event of an abandoned game bets stand on scores that have taken place already.
Goalscorer markets are offered with the option "others on request".
Player(s) props
The respective player(s) must dress for bets to stand. Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the 3rd period for bets to stand.
Grand Salami / Highest Scoring Match / Highest Scoring Team
All games must be completed for bets to stand, points scored in overtime are included. In the event of a shootout, the winning team are credited with one goal.
The 'Grand Salami' will be decided by adding up all the scores by the games scheduled for that particular day.
Dead heat rules apply to the Highest Scoring Match/Team markets.
All Star Game
Each game is 20 minutes, the entire game must be played for bets to stand; overtime counts for all markets.
All Star winner is the team which wins the final.
Conference Betting
Conference winner is the team that represents that conference in the Stanley Cup - not the team that has the best regular season record.
Division Betting
Division winner is based on the regular season; this will be the number 1 seed for the division in the Stanley Cup playoffs.
Playoff winner is based on the playoffs; this will be the team that represents the division in the conference final.
Non-NHL rules
All ice hockey bets will be settled on 60 minutes play unless specifically stated otherwise. Overtime does not count.
If a match is abandoned all bets will be void, except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
If a match is not played on the scheduled date all bets will be void.
'Period Betting - 20 mins only'
Each 20 minute period is treated as a separate 'mini-match' and therefore your selection must score more goals than the other team within the chosen period to win. Any existing score in the match is not carried forward, and so for the purposes of Period Betting, every period is considered as starting 0-0, as no goals have yet been scored in the period.
For example, if your selected team wins a match 2-0, scoring in the 1st and 3rd periods, the period scores would be 1-0, 0-0 and 1-0. If you had bet on the team to win "2nd Period Betting - 20 mins only", although your team won the match, the winning selection for Period 2 would actually be "Draw".
We accept singles and upwards bets on Lacrosse games. Bets will be settled according to the official result as declared by the relevant governing body. Unless stated otherwise, overtime counts for all markets except those that are quarter or half specific.
Postponed matches
All bets will be void if match is not played on the scheduled date.
Abandoned matches
All games must complete 60 minutes for bets to stand. Bets will be void if 60 minutes are not completed, unless the outcome for a specific market was already determined.
Tournament / Conference Winner
These markets will be settled on who wins the relevant Tournament or Conference Championship after any playoff/knockout tournament has concluded. Regular season records do not apply.
The result as declared at the end of a fight by the official announcer will be used for settlement purposes. Any subsequent alterations to that result will not be taken into account. If the official announcer does not declare a result at the end of a fight, the market will be settled on the result displayed on the applicable organisation's official site.
If a fight results in a draw, the Fight Result will be deemed void and all stakes returned.
If a bout does not take place within 48 hours of the given date and time, it will be deemed void and all stakes will be returned.
Fights deemed to be "No Contest" following an early stoppage will have all markets settled as void.
Future Fights
The one exception to the 48 hour rule above, is fights set up under the Future Fights sub-type. These fights have been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48 hour rule as normal.
Change to scheduled number of rounds
All outright bets on the match will stand. However round by round bets will be void.
Round Betting
Betting on the round in which the fight result will be determined.
If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.
Total Rounds
If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision is awarded, bets will be settled on the round in which the fight was stopped.
For settlement purposes where a half round is stated then 2 minute 30 seconds of the respective round will define the ‘half’ to determine under or over. Should the round end exactly on this time then affected bets will be made void.
Failure to come out for a round
If a fighter fails to come out for the next round, bets will be settled on his opponent having won the bout in the previous round.
Stoppages
If the fight is stopped due to an injury or disqualification, either by the referee or the doctor, then this will be considered a technical KO (TKO).
If the fight is stopped early due to damage sustained from an illegal attack, or an accidental clash of heads etc, then a technical decision may be awarded. In this instance, the time of the stoppage would be used to settle all round markets, but the result of the decision would be used to settle the 'Decision Victories' market.
If the judges aren't able to award a technical decision then the fight may be declared a 'No Contest', and all bets will be void. 'No Contests' awarded after the fight due to a failed drug test will not be resettled, and will stand as originally declared after the fight.
A technical submission may occur when the referee stops the fight because a fighter has sustained an injury, or become unconscious, while in a submission hold. For betting purposes all, technical submissions will be settled as submissions.
UFC Card Specials
Only the main card, and undercard fights will count. Early preliminaries will not be included. Bets will stand on the number of bouts scheduled to be on the full card, which includes all main card and undercard fights.
This information will be available in the market descriptions for the event in question.
Bets will stand so long as the exact number of bouts quoted in the market description take place. If any fighter(s) withdraw(s), and all are(is) replaced, bets will stand. If a bout is cancelled without a replacement, changing the number of bouts taking place, then all bets will be void.
Dead heat rules will apply to the Fight of The Night, Submission of The Night and Knockout of The Night markets should two or more fights or fighters be awarded the honours.
Outright Championship betting
Qualifying Betting Markets
Match (Head to Head) betting
Group betting
Qualifying Betting Markets
Match (Head to Head) betting
Group betting
The start of any race is defined as the signal to start the warm-up lap. We will settle individual Grand Prix betting on the result of the podium presentation, regardless of any subsequent disqualifications.
If a race is abandoned and no official result is declared, all bets on that race will be void. Ride offs do not count for settlement purposes.
If a race is abandoned and no official result is declared, all bets on that race will be void. Ride offs do not count for settlement purposes.
Outright Championship betting
This will be settled based on the points tally immediately after the podium presentation of the final event of the championship. This will not be affected by any enquiries which then take place.
Qualifying Betting Markets
Markets on the qualifying performance will be settled according to the positions and times set during the final qualifying session. For the purposes of the qualifying markets, any subsequent adjustments of grid positions shall be ignored.
Match (Head to Head) betting
If one of the riders does not finish the race, the other rider is considered the winner. If neither rider finishes the race, then the rider who completed the most laps is the winner. If both riders complete the same number of laps but do not finish the race, all bets are void.
Group betting
If one or more of the riders do not finish the race in a group bet, the winner will be the rider who has completed the most laps or finished the first out of the group.
Tournament (Drivers' and Constructors')
Match (Head to Head) betting
Group betting
Qualifying Betting
Safety Car to be Deployed During Race
King of the Road
Match (Head to Head) betting
Group betting
Qualifying Betting
Safety Car to be Deployed During Race
King of the Road
The start of any motor race is the signal to start the warm-up lap. If your driver is not on the grid for the warm-up lap, or ready to start from the pit lane, we will settle your bet as void and refund your stake.
We will settle individual Grand Prix betting on the result of the podium presentation, regardless of any subsequent disqualifications.
If a race is abandoned and no official result is declared, all bets on that race will be void.
Tournament (Drivers' and Constructors')
Championship betting This will be settled based on the points tally immediately after the podium presentation of the final Grand Prix of the season. This will not be affected by any subsequent enquiries which then take place.
Match (Head to Head) betting
If one of the drivers does not finish the race, the other driver is considered the winner. If neither driver finishes the race, then the driver who completed the most laps is the winner. If both drivers complete the same number of laps but do not finish the race, all bets are void.
Group betting
If one or more of the drivers do not finish the race in a Group bet, the winner will be the driver who has completed the most laps or finished the first out of the Group.
Qualifying Betting
Markets on the qualifying performance will be settled according to the positions and times set during the final qualifying session. For the purposes of the Qualifying markets, any subsequent adjustments of grid positions shall be ignored.
Safety Car to be Deployed During Race
Predict whether or not the safety car will be deployed during the specified race. Safety Car must be physically deployed; the Virtual Safety Car warning being 'shown' does not count.
Should the race start under the Safety Car, or finish under Safety Car conditions (whether or not the safety car has had time to get in front of the leading car), this market will be settled as 'Yes'.
King of the Road
The same driver must achieve ALL of the following in the same race:
Win the qualifying session
Complete the fastest lap during the race
Win the actual race
Complete the fastest lap during the race
Win the actual race
If the qualifying session or race does not take place, all bets are void.
Match winner
Extra time and extended extra time count.
Handicap betting
Extra time and extended extra time count.
Total goals
Extra time and extended extra time count.
General Rules
If an event is cancelled, all bets are void.
If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.
Final medal placings
The final medal table declared by the governing body at the end of the event will be used to settle bets on how many medals a competitor or country may win. Any subsequent changes to the medal table will not be taken into consideration.
Head to Head betting
Where both competitors reach the final, settlement will be based on their finishing positions in the final.
If both competitors are eliminated in the same round of a competition before the final, bets will be made void.
Where competitors are eliminated in different rounds of a competition, the competitor progressing furthest will be the winner for settlement purposes. For example, where one competitor is eliminated in a heat, and the other competitor is eliminated in the semi-final, the competitor reaching the semi-final will be deemed the winner.
Postponed Events
In the Olympics, if any event/match is postponed bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule supersedes any of the individual sports’ postponement rules.
Results
All races/events will be settled according to the medal ceremony, any subsequent disqualifications will not count for settlement purposes. Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.
In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, dead heat rules apply.
If your driver has not started in the first stage of the Rally, your bet will be void.
Bets are accepted on the basis of 'All in, compete or not', so if a rider pulls out before the start of the meeting, bets on that rider will be settled as a losers.
We will settle individual Rally betting on the result of the podium presentation, regardless of any subsequent disqualifications. If a podium presentation does not take place, all bets will be settled on the official result declared at the end of the race. Tournament (Drivers') Championship - We will settle outright championship betting based on the number of points immediately after the podium presentation of the final race of the season. This will not be affected by any enquiries which then take place.
All bets will stand, irrespective of whether a crew, or individual competes or not.
If a regatta is cancelled for any reason all bets will be void, except for those markets which have been unconditionally determined. Podium positions will count as the official result, regardless of any subsequent disqualifications. If there is no podium ceremony, results will be determined in accordance with the officially published result.
Tryscorer Betting
Wincast (Anytime Tryscorer and Match Result)
Trycast (First Player to Score a Try and Match Result)
Match Betting - 2 Way
Match Betting - 2 Way Including Overtime
20/40/60 Minute Betting
Timed Markets
Cashout Handicaps
Extra Time Betting
Season Match Betting
Man of the Match
Enhanced Multiples
7s Rugby
Wincast (Anytime Tryscorer and Match Result)
Trycast (First Player to Score a Try and Match Result)
Match Betting - 2 Way
Match Betting - 2 Way Including Overtime
20/40/60 Minute Betting
Timed Markets
Cashout Handicaps
Extra Time Betting
Season Match Betting
Man of the Match
Enhanced Multiples
7s Rugby
We accept singles on all games unless otherwise stated.
Unless otherwise stated all rugby bets are settled on 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches), which includes any injury time added on by the referee.
Where odds for both outright and handicap betting are available, all bets will be settled on the outright price unless you have specifically requested handicap at the time your bet was placed. However, where only handicap betting is available all bets will be settled on the advertised Handicap price and conditions.
Winning margin/correct score betting is from scratch.
If a match is abandoned before 80 (or the scheduled 14 to 20 minutes in "7s" matches) minutes are played, all bets on that match are void, except for those markets which have been unconditionally determined. First Tryscorer bets will stand if a try has been scored at the time the match is abandoned.
If a match is postponed and rescheduled to take place within 36 hours of the original start time, your bet on the match will stand.
If the match is no longer playing at the venue advertised, you bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
Tryscorer Betting
Penalty tries do not count. In the event of a penalty try, settlement goes on to the next awarded try.
We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score.
First Tryscorer
In both Rugby League and Rugby Union, bets will be void if a player has not entered the field of play at any point prior to the first try being scored.
Anytime/Last Tryscorer
Bets will stand if a player takes any part in a game, no matter how long they play for. Money will be refunded only if a player does not enter the field of play at any stage.
Next Tryscorer
Requires you to predict the player that will score the next try in the match. Only available In-Play. 80 minutes only (or the scheduled 14 to 20 minutes in "7s" matches), unless otherwise stated.
All players that have taken some part in the game before the next try is scored will be deemed runners. Bets on players that do not take any part in the game before the next try is scored will be void.
If there are no further tries scored "No Tryscorer" will be the winning selection. If no price is offered for "No Tryscorer" and no further tries are scored then all bets on the market will be void.
Time of 1st Try
If no try is scored in the match then the result will be deemed to be 80mins (or the scheduled 14 to 20 minutes in "7s" matches). Therefore if the selections on offer are, for example, ’19 minutes and under’ and ’20 minutes and over’, then the latter will be settled as the winner.
Wincast (Anytime Tryscorer and Match Result)
To win you must successfully forecast a player to score a try anytime during 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) and also the result of the match after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches).
Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, Wincast bets revert to a single on the match result.
If a match is abandoned prior to the completion of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), Wincast bets are settled as Anytime Tryscorer singles as long as the player played some part in the match and therefore had an opportunity to score a Try.
Trycast (First Player to Score a Try and Match Result)
To win you must successfully forecast both the player who will score the first try in a selected match and also the correct result after 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches).
If your selected player joins the match after the first try has been scored or does not take part in the game, Trycast bets will revert to match singles.
For First Tryscorer purposes, penalty tries do not count, so in this circumstance, the Trycast will be settled on the scorer of the following try and the result of the game.
If a match is abandoned prior to the completion of 80 minutes and a try has been scored, Trycast bets are settled as First Tryscorer singles. If no try has been scored, all bets are void.
Match Betting - 2 Way
Select which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn, Dead Heat rules apply.
Match Betting - 2 Way Including Overtime
Select which team will win the match. Where the match is drawn after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), bets will be settled on the result at the conclusion of Extra-Time, Sudden-Death or the Kicking Competition.
20/40/60 Minute Betting
Betting on who is winning a match at specified times throughout the match.
Markets are settled on the score at 19:59 for the 20 minute market, 39:59 for the 40 minute market and 59:59 for the 60 minute market.
Timed Markets
Markets such as "Try between 00:00 and 19:59" and "Total Points between 60:00 and 80:00 - Over/Under" work on the basis of the selected scores occurring in the time frames 00:00-19:59; 20:00-the end of the first half including additional time; 40:00-59:59; and 60:00-the end of normal time (80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) including additional time).
Cashout Handicaps
Static Handicaps may be available for Cash Out (the line does not move, only the odds) and are settled in line with the Handicap Market and Cashout Rules.
Extra Time Betting
‘Extra Time’ is defined as any scheduled period of play between the end of normal time (i.e. 80 minutes play plus any time added on at the end of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches)) and the end of the game. ‘Extra Time’ does not include penalty shootouts.
All Extra Time betting markets, such as total points, or time of first try will start from the beginning of extra time and not include normal time. For example, if the game finishes 24-24 at the end of normal time, and if there are ten points scored in extra time, then the extra time total points market will be settled as ten points.
Season Match Betting
This market allows you to bet on which side will finish higher in the table during the regular season. Performances in the play-offs are not taken in to account for settlement purposes.
Man Of The Match
The market will be settled as follows:
We will settle in accordance with the man of the match announced in commentary during the live broadcasting of the match.
If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match.
If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com.
If the broadcaster's official website does not quote a player as being man of the match, we will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.
If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match.
If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com.
If the broadcaster's official website does not quote a player as being man of the match, we will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.
In the event that the match is shown live on two channels we will settle in the following way:
We will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.
If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void.
Bets placed on players that take any part in the match will stand. A bet on a player that does not take any part in the match will be void.
We will also be able to offer a price, upon request, on any player not quoted in the market. Any unquoted player will be deemed the winner should they receive the man of the match award.
If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void.
Bets placed on players that take any part in the match will stand. A bet on a player that does not take any part in the match will be void.
We will also be able to offer a price, upon request, on any player not quoted in the market. Any unquoted player will be deemed the winner should they receive the man of the match award.
Enhanced Multiples
Markets such as "Both Players to Score a Try" and "Enhanced Anytime Tryscorer Double" are settled in line with our General Rules on Enhanced Prices for Multiple Bets.
Matches are played over two 7 to 10 minute periods. 'Normal Time' is therefore the scheduled length of the match, excluding extra-time, as designated by the competition governing body.
All markets: Extra-Time does not count unless otherwise stated.
All-in compete or not. Bets are settled, where applicable, on the podium presentation immediately after the event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes.
America's Cup
Bets will be void if the competition does not take place in the stated year.
A snooker match is deemed to have started with the break for the first frame. Unless otherwise stated, all bets will stand providing that the initial break has been taken at the beginning of the match.
If a player fails to start a tournament or match, all bets on that player, or individual match, will be void.
Match Betting - Who will win the match? The winner of the match is the player who progresses to the next round or is deemed the winner by the governing body.
Tournament Betting - Predicting which player will win a tournament. Rule 4 deductions may apply.
Next Frame - Which player will win the next frame? If the frame does not take place all bets will be void, except in the event of the award of a frame for any reason in which case bets will stand.
Popular Markets
In the event of non completion of a match, all bets on any markets listed below in that match will be void unless unconditionally determined:
Handicap Betting - Who will win the match after the stated handicap is applied?
Frame Betting - What will the correct score of the match be?
First Four/Eight Frame Betting - Which player will be leading after the first 4/8 frames?
First Four/Eight Frame Score - What will the correct score of the match be after the first 4/8 frames?
Match Winning Margins - How many frames will a player win the match by?
Total Frames Over/Under - How many frames will be played in the match?
Race to “X” Frames - Which player will reach “X” amount of frames first?
147 in the match - Will a 147 be scored in the match? A 147 break consists of 15 consecutive reds and blacks, then all the colours. Any breaks of 147 or above that have required the use of free balls will be settled as losers unless the break was a free ball (red and colour) followed by a traditional 147.
Frame Betting - What will the correct score of the match be?
First Four/Eight Frame Betting - Which player will be leading after the first 4/8 frames?
First Four/Eight Frame Score - What will the correct score of the match be after the first 4/8 frames?
Match Winning Margins - How many frames will a player win the match by?
Total Frames Over/Under - How many frames will be played in the match?
Race to “X” Frames - Which player will reach “X” amount of frames first?
147 in the match - Will a 147 be scored in the match? A 147 break consists of 15 consecutive reds and blacks, then all the colours. Any breaks of 147 or above that have required the use of free balls will be settled as losers unless the break was a free ball (red and colour) followed by a traditional 147.
First Colour Potted - Which colour will be legally potted first in the next frame? The first colour legally potted scoring its own value (i.e. not taken as a free ball) will be considered the winner, irrespective of whether there are any subsequent re-racks.
Next Frame - First Player to Pot a Ball - The first player to legally pot a ball in the next frame. The first player potting a ball legally will be considered the winner, irrespective of whether there are any subsequent re-racks.
Mini Session/Session Winner - Which player will win the stated mini session or session?
Mini Session Score/Session Score - What will the score of the stated mini session/session be?
Mini Session/Session Handicap - Who will win the stated mini session/session after the relevant handicap is applied?
This Frame Winner - Which player will win the current frame?
Next Frame 50 break - Will there be a 50 break scored in the next frame (by either player)?
Next Frame Century Break - Will there be a century break scored in the next frame? Player A, Player B, either player or neither player.
Century Betting
Century Betting - How many centuries will be scored in total during the match?
Player Century Betting - How many centuries will be scored during the match by the named player?
Total Match Centuries - Will the number of match centuries scored in total during the match be over or under the specified line?
Player Match Centuries - Will the number of match centuries scored by the named player during the match be over or under the specified line?
Points Markets
In the event of any re-racks, for the markets below, points are not carried over from any part-frame played prior to the re-rack. In the event of non completion of a match, all bets on any markets listed below in that match will be void unless unconditionally determined:
Next Frame - Race to 30 - Which player will reach 30 points first in the next frame? The first player reaching 30 points will be considered the winner, irrespective of whether there are any subsequent re-racks. Should there be a re-rack prior to either player reaching 30 points then the winner will be the first player to reach 30 points in the re-racked frame
Next Frame Total Points - How many points will be accumulated in total in the next frame? The total points scored in the frame include any re-spotted blacks
Next Frame Winning Margins - The winning margin in points achieved by a player in the next frame
Next Frame Highest Break - The player to score the highest break in the next frame
Next Frame Highest Break Bands - How many points will the highest break consist of in the next frame?
Next Frame Odd/Even- Even - Will there be an odd or even number of points scored in the next frame?
Specials is our description for bets on, normally, non-sporting events such as politics, current affairs or financial matters.
Bets on "Special" markets are available as singles, and multiples where the events are not considered related. E.g. a bet on snow falling in one area cannot be combined in a multiple with a bet on snow falling in another area, and if accepted in error, will be settled in line with our rules on Related Bets.
Specific rules and conditions relating to each individual "Specials" market will be displayed on site as these markets become available.
The maximum payout on any bet which includes a selection, or selections, from a "Specials" market is £10,000, unless otherwise stated for a particular event. This maximum applies to the payout to any one customer, in any one day.
Tournament Winner - Bets are accepted 'all in, play or not'.
To Make The Final Table - Bets are accepted 'all in, play or not'. Market will be settled on which players reach the official Final Table, as determined by the Tournament organisers.
Winning Hand - The best 5-card poker hand from the final hand of the winner of the tournament.
Last Flop/Turn/River Card - Refers to the final hand of the tournament which determines the tournament winner. If the tournament is cancelled, or shortened for any reason, with a winner being determined without them having won all of the chips in play, e.g. other remaining player(s) being disqualified, then this market will be made void.
Leadership Elections
When betting is offered on Next Party Leaders/Next Prime Minister/ Next President or similar, odds are offered on the basis of "all in, run or not" unless otherwise stated. No stakes will be refunded for reasons of ineligibility, failure to stand, withdrawal, or any other eventuality.
"Temporary" or "caretaker" leaders installed in advance of any scheduled leadership contest or official selection process will not count. The winner of any such election or process will count as the "Next Leader", irrespective.
"Next Prime Minister" will always be settled as whomever takes up the office, even in advance of a party leadership contest.
UK Politics
General Election
Voter Turnout
Will be settled on UK wide turnout on polling day. Any subsequent delayed votes or re-runs will not count.
In the event of a tie, dead heat rules will apply to any affected markets. Unless specified, The Speaker does not count and N.Ireland seats do not count.
Vote Share Betting
Will apply to GB seats only (i.e. excluding N.Ireland) unless otherwise specified.
Postponed/Re-run Seats
Any seat which requires a re-run for legal or other reasons: The original declared result will stand for betting purposes.
Any seat which requires a postponement of the vote to a later date and is not held on general election day, will still count for purposes of seat totals or majority betting. Betdaq may delay settlement of any relevant markets until the result of any affected seats are known.
Majority Betting
For a party to win an overall majority, they are required to win over half of the UK constituencies contested i.e. if 650 seats are contested, 326 are required for a majority.
The Speaker will not count for any party totals. Any seats won in Northern Ireland will not count for either Labour, Conservatives or Lib Dem party totals. Candidates running under Labour Co-Op or similar affiliations will count for the respective parties.
If the next general election is run under a significantly different electoral system (e.g. not single member FPTP constituencies) seat total bets, majority bets and individual constituency markets will be void. Most Seats markets will stand.
Constituency Markets
All markets are for the next General Election, unless otherwise stated.
Other runners may be added at any time as they declare, or on request.
Bets on parties or candidates who do not stand will be losers.
Constituency betting is available as singles only.
Other runners may be added at any time as they declare, or on request.
Bets on parties or candidates who do not stand will be losers.
Constituency betting is available as singles only.
Next Cabinet Member to Leave markets
Requires cabinet member to leave the cabinet - moving to another cabinet position does not count as leaving.
Dead Heat rules will apply if more than one person leaves the cabinet on the same day, irrespective of the time of announcement.
Post Election Government Betting
A coalition is defined as any arrangement which results in representatives of the all of the parties named having cabinet seats in the first reformed cabinet after the election (and no other parties having cabinet representation).
A minority government is defined as the party named having less than 326 seats, but having all cabinet seats in the first reformed cabinet after the election.
A majority government is defined as the party named having over 325 seats and all of the cabinet seats in the first reformed cabinet after the election.
Debate Betting
Unless otherwise stated, the "winner" of any UK debate will be determined by the first YouGov poll on the debate winner (or similar). If YouGov do not release a poll within 24 hours, Betdaq will settle the winner as declared by a majority of any polls released by companies who are members of the British Polling Council within 24 hours of the debate. We will settle on the headline, rounded percentages and dead heat rules may apply.
US Presidential Markets
Next President
This will be settled on the winner as declared after the General Election for President, allowing for any relevant legal or constitutional challenges. In cases where there is any ambiguity relating to the result, Betdaq reserves the right to wait for the outcome of the subsequent electoral college and, if necessary, congressional votes. If a different individual is inaugurated as President, that will not count for settlement purposes.
Electoral College vote shares will be settled on the results declared by individual states rather than the votes cast by electors at the subsequent college.
Electoral College vote shares will be settled on the results declared by individual states rather than the votes cast by electors at the subsequent college.
Party nominees & vice-presidential nominees
These will be settled on the nominees as declared at the Party Conventions in election year.
Primaries & caucuses
All markets will be settled on vote share, unless otherwise specified. Results as declared by the individual state parties. Subsequent corrections or alterations will not be taken into account.
US Presidential State Betting
Will be settled on statewide vote share, allowing for any relevant recounts or legal challenges.
Singles only.
This section explains the main rules and conditions for bets placed on TV shows including, but not limited to: Strictly Come Dancing, Dancing On Ice, X-Factor, Big Brother, Britain’s Got Talent and I’m a Celebrity Get Me Out of Here.
Bets will be settled on the official results declared by the television broadcaster.
Evictees, Eliminations, Disqualifications and Walk-outs will be considered losers in the Outright betting markets.
If a reality TV betting event is cancelled or withdrawn, without results being declared, then outstanding bets on any market, without an official result, will be considered void.
If an act/group changes their name, bets stand.
Unless an "Any Other" (contestant) selection is offered as an option, all reality TV events will be offered on the basis of "others on request". We will try to add new contestants to the market as soon as possible after they are known.
Evictions/Eliminations
We reserve the right to void all bets placed on an Eviction Market should the eviction method, or initial line up for eviction be changed. Others may be added to the market at any time.
Bets on Next Eviction/Elimination stand regardless of how the public have voted (e.g. whether the public were voting to save the contestant, or for them to be evicted/eliminated).
If two or more contestants are evicted/eliminated in a specific eviction/elimination market, and the order of the eviction/elimination is clear then bets will be settled accordingly. Bets on the next elimination will be settled according to the first person announced as having been eliminated from the show. This rule will apply even where, for a double elimination for example, results are announced in no particular order.
Bets on Next Eviction/Elimination markets will be settled on the first named contestant to be evicted/eliminated in a specified week/show, regardless of how many occur that week/show. Where one or more listed participants do not take part then a Rule 4 deduction may apply.
Other Markets
Match Betting - The contestant progressing furthest in the competition is deemed the winner. In the event that two or more contestants are evicted/eliminated in the same week/show, the first named contestant will be deemed the loser.
Bottom 3/Bottom 2 - The specified number of contestants must be named in a given week/show for bets to stand. Contestants named in the bottom 3 or 2 (depending on the market offered) for a specific week/show are deemed winners. In the event of the bottom 3 or 2 not being clear, bets will be void.
First Act Announced Safe - Bets are settled on the first contestant announced as safe in a specified week/show. If it is unclear which act is declared safe first then bets will be void. Bets on contestants not performing will be void, and any contestant not performing will not be considered in the market.
Top 3 Finish (Outright) - Settlement is based on results of the whole series/competition. Contestants placed in the top three of the competition are deemed winners. If the top three results are unclear then dead-heat rules may apply.
Specific Programme Rules
Big Brother
Evictees, and those leaving the house of their own accord, will be settled as losers in the Outright market. Should any such contestant be re-admitted at a later date, they will be considered an original contestant and existing bets on them in the Outright market will stand.
If a contestant leaves by means other than an eviction prior to a declaration of those up for eviction, they will be considered a non-runner in that week’s Eviction market and a Rule 4 may apply. Additional contestants may be added to the market at any time.
Fake evictions will not be considered as winners in the Next Eviction market, the housemate must leave the house permanently.
Should the relevant broadcaster not confirm which housemates are nominated or are up for eviction, a market may still be formed. Bets on this market will stand ‘all-in’. Additional housemates may be added to the market at any time.
X Factor
Where a contestant enters the competition as a solo artist, and that artist subsequently joins a group, bets on the original solo artist will be settled as losers. Where a group of contestants entered into the competition entirely disband and form individual solo acts or other named groups, bets on the original group will be settled as losers. If a group changes it's members, or alters the number of members, bets stand on the original named group.
Deadlock - The market is determined as Yes There Will be Deadlock between judges/No There Will Not be Deadlock between judges in a specified week/show.
Strictly Come Dancing/Dancing on Ice
If a celebrity is not able to perform on a particular week or not be able to continue with the competition due to injury, bets on that celebrity will stand.
Bets are placed on the celebrity regardless of whether their professional dance partner changes.
Gender of Winner - Settlement is based on the celebrities’ gender.
General
All bets on Weather markets are available as singles only. If any multiple bet is accepted in error, it will be settled in line with our rules on Related Bets.
In the event of a tie, dead heat rules will apply.
Settlement will be based upon official statistics from the British Weather Service, unless otherwise stated in the individual market's terms and conditions.
Christmas Snow
For a bet of a white Christmas each year, a snowflake, sleet or a snow grain (together "Snow") must be officially recorded as having fallen between 00:01 hours and 23:59 hours on 25 December ("Christmas Day") for the stated year. For these purposes:
betting locations refer to the major city airport unless otherwise specified. Should this be impossible due to technical failure or for whatever other reason, the geographically closest officially verifiable source of data will be used instead;
snow, sleet or any other like substance which fell prior to the commencement of Christmas Day (including that which remains on the ground on Christmas Day), hail or ice pellets (irrespective of the time at which they fall) are excluded from the definition of Snow for the purposes of any bet;
"officially" means as determined by the British Weather Service in its absolute discretion; and
no multiple bets are accepted on these markets, any bet accepted in error will be settled in line with our rules on Related Bets.
snow, sleet or any other like substance which fell prior to the commencement of Christmas Day (including that which remains on the ground on Christmas Day), hail or ice pellets (irrespective of the time at which they fall) are excluded from the definition of Snow for the purposes of any bet;
"officially" means as determined by the British Weather Service in its absolute discretion; and
no multiple bets are accepted on these markets, any bet accepted in error will be settled in line with our rules on Related Bets.
Outright Championship
Grand Prix
British Speedway
Swedish/Polish Speedway
Grand Prix
British Speedway
Swedish/Polish Speedway
If a rider pulls out of a meeting prior to the start then they will be deemed a Non Runner for all markets. If they are in a Head to Head match bet then the market will be void.
Outright Championship
Outright Championship bets will be settled on the Official Podium Result after the last race. Season Handicap Result will also be settled at the time of the Final Podium.
Any subsequent disqualifications will not count.
Outright Winner bets will be settled on the Official Podium Result, regardless of subsequent disqualifications or a reduced meeting. If a meeting is postponed before the start bets will be carried over providing there are no changes in riders or venue.
Riders Total Points and Match Ups
All races must takes places for bets to stand. Points collated in Semi Finals and Final also count unless specified beforehand.
Heat Betting
All 4 named riders must start the original race for bets to stand.
All races must takes places for bets to stand. Points collated in Semi Finals and Final also count unless specified beforehand.
Heat Betting
All 4 named riders must start the original race for bets to stand.
British Speedway
Where bets are unclear, Meeting Winner will be deemed the bet over any Handicap.
All 15 Races must take place for bets to stand, unless the result has already been determined.
Riders Total Points & Match Ups
The official make-up of the Teams points will be the settlement. Riders Double Points, Substitutions and Heat 15 all count. Paid rides (+1) do not count.
The official make-up of the Teams points will be the settlement. Riders Double Points, Substitutions and Heat 15 all count. Paid rides (+1) do not count.
Back to Top
Elite League Championship
Bets will be the result of end of season Play Off unless specified otherwise.
Elite League Championship
Bets will be the result of end of season Play Off unless specified otherwise.
Swedish/Polish Speedway
Match Betting or Handicap
All heats must be completed for bets to stand.
Bets will be settled on the podium position result, regardless of any subsequent disqualifications.
If there is no podium ceremony, we will settle bets on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.
If an event is cancelled for any reason prior to the event, all bets will be void.
Bets are accepted ‘All in compete or not’ and if a swimmer is withdrawn before they have taken part in the event (in any way), your bet is a loser. If the event is advertised ‘Non runner no bet’, stakes will be refunded on any swimmer withdrawn prior to the start of an event.
The total medal tally will be determined by the officially published results.
General Rules
If an event is cancelled, all bets are void.
If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.
Final medal placings
The final medal table declared by the governing body at the end of the event will be used to settle bets on how many medals a competitor or country may win. Any subsequent changes to the medal table will not be taken into consideration.
Head to Head betting
Where both competitors reach the final, settlement will be based on their finishing positions in the final.
If both competitors are eliminated in the same round of a competition before the final, bets will be made void.
Where competitors are eliminated in different rounds of a competition, the competitor progressing furthest will be the winner for settlement purposes. For example, where one competitor is eliminated in a heat, and the other competitor is eliminated in the semi-final, the competitor reaching the semi-final will be deemed the winner.
Postponed Events
In the Olympics, if any event/match is postponed bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule overwrites any of the individual sports’ postponement rules.
Results
All races/events will be settled according to the medal ceremony, any subsequent disqualifications will not count for settlement purposes. Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.
In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, dead heat rules apply.
If a match is abandoned before regular time is played, all bets on that match are void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been unconditionally determined.
If a match is postponed and rescheduled to take place within 36 hours of the original start time, your bet on the match will stand. However if a match in the Olympics or World Championships is postponed bets will stand providing the match is rescheduled to take place before the closing ceremony.
If the match is no longer playing at the venue advertised, your bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.
Where a player/team is withdrawn prior to the start of a tournament, we reserve the right to apply a Rule 4 deduction.
Match Betting
Correct Set Betting
Bet In Play - Game by Game Betting
Bet In Play - Set by Set Betting
Handicap Betting
IPTL (International Premier Tennis League
Total Games
To Win/Lose 1st Set and Win the Match
Match Tiebreaks
Correct Set Betting
Bet In Play - Game by Game Betting
Bet In Play - Set by Set Betting
Handicap Betting
IPTL (International Premier Tennis League
Total Games
To Win/Lose 1st Set and Win the Match
Match Tiebreaks
A tennis match is deemed to have started with the first serve of the match.
Once a player has started playing in a tournament, bets will stand on them for outright tournament betting purposes. If they then withdraw for any reason outright bets will be settled as losers.
Match betting
If one player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or that is awarded the match by the umpire will be considered the winner. If the first set has not been completed, all Match Bets will be void.
If a match does not reach a natural conclusion, any markets (besides Match Betting) that are not unconditionally determined will be void.
In the event of a change to playing surface, venue or change from indoor court to outdoor and vice versa, all bets stand.
Correct Set Betting
The full number of sets required to win the match must be completed. If a player is awarded the match prior to the full number of sets being completed, all Correct Set betting on that match will be void.
Bet In Play
Game by Game Betting
A game is defined as an ordinary game (not a tie break) which is completed on the same day that it commenced. This bet is available as singles only.
There are eight possible results for a game:
Server wins to love
Server wins to 15
Server wins to 30
Server wins to deuce
Receiver wins to love
Receiver wins to 15
Receiver wins to 30
Receiver wins to deuce
Server wins to 15
Server wins to 30
Server wins to deuce
Receiver wins to love
Receiver wins to 15
Receiver wins to 30
Receiver wins to deuce
If a game is completed after an interruption for any reason, that game shall be deemed to be complete for betting purposes.
If a game is completed by the awarding of a penalty point by the umpire, the game shall be deemed to be complete. However if a game is completed by the awarding of a penalty game by the umpire, the game shall be void, and all stakes shall be returned.
If a player retires from a match while a game is in progress, but before that game has been completed, that game shall be deemed to be incomplete and all stakes shall be returned.
Bets on a game which subsequently becomes a tie break will be settled as void.
Bets on a game which subsequently becomes a tie break will be settled as void.
Set by Set Betting
If a player retires from a match while a set is in progress, but before that set has been completed, that set shall be deemed to be incomplete and all stakes shall be returned.
Handicap Betting
This bet is based on the number of games each player wins in a given match. E.g. a player given a 3.5 game start on the handicap, who loses 7-6, 7-6, 7-6, would be the winner for handicap betting purposes.
If a player is awarded the match due to a withdrawal prior to the full number of sets being completed, all handicap bets on that match will be void unless, at the time of the withdrawal, the result of the handicap betting is already determined.
Substitute Players
If during a set a player is substituted, ALL bets including "bet in play" will stand.
If a set doesn't start with the players indicated, ALL bets on that set will be void.
Set Winner
If the Team Match goes to Overtime, the final Set Winner will be settled as the first Player to 6 Games; from this point onwards all bets struck In-Play will be on the Team to win the Match.
Total Games
Bet on whether the total number of games in a match will be over or under a particular number, e.g. 21 or less/ 22 or over.
If a player is awarded the match due to a withdrawal prior to the full number of sets being completed, all total games bets on that match will be void unless, at the time of the withdrawal, the result of the total games is already determined.
e.g. if the match is abandoned at 6–4 4–4, bets on Over/Under 19.5 games or fewer in the match are settled as winners/losers respectively, since any conclusion to the match would have to have had at least 20 games.
To Win/Lose 1st Set and Win the Match
If either player withdraws from the match before the first set finishes, then bets will be void. If the first set has been completed, then the match part of the bet will be determined by the players awarded the match.
Match Tiebreaks
In some competitions, an extended tie-break (Match Tiebreak - sometimes referred to as a "Super Tiebreak") is played in place of a final deciding set. For settlement purposes, this Match Tiebreak will be considered as one set (for set-related markets) and one game (for game-related markets).
For example, in a 'Best of three sets' match, if Team A won the first set 6-0, Team B won the second set 6-0 and then Team B went on to win the Match Tiebreak. then the market Set Betting would be settled as 2-1 in Team B's favour. The market Total Games would be settled against a total of 13 games.
For tennis matches that use the Match Tiebreak (in place of a final set), in the event that the next game turns out to be a Match Tiebreak, bets on the following markets will all be settled as void:
Next Game Winner
Next Game Score Betting
Next Game Points
Next Game to go to Deuce
Next Game Score Betting
Next Game Points
Next Game to go to Deuce
If the next game is a regular game (i.e. not a Match Tiebreak) then bets will be settled as usual.
Example:
Suppose Team A has won the first set 6-0 and Team B is winning the second set 5-0, with the 12th game of the match currently in progress.
If Team A wins the 12th game, taking the second set score to 5-1, then bets placed on the markets 'Next Game Winner', 'Next Game Score Betting', 'Next Game Points' and 'Next Game to go to Deuce' will be settled according to the result of game 13 (which will be the 7th game in set two).
If Team B wins the 12th game, taking the match to one set all, the markets will all be settled as void.
If a match is abandoned before regular time is played, all bets on that match are void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been unconditionally determined.
If a match is postponed and rescheduled to take place within 72 hours of the original start time, your bet on the match will stand. However if a match in the Olympics or World Championships is postponed bets will stand providing the match is rescheduled to take place before the closing ceremony.
If the match is no longer playing at the venue advertised, your bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.
Where a player/team is withdrawn prior to the start of a tournament, we reserve the right to apply a Rule 4 deduction.
Bets will be settled according to the official result as declared by the Water Polo governing body.
Where odds for both outright and handicap betting are available, all bets are settled on the outright price, unless the handicap or qualifying price has been specifically selected at the time your bet was placed. However, where only Handicap betting is available all bets will be settled on the advertised Handicap price and conditions. Winning margin betting is from scratch.
Match betting
Unless otherwise stated, all match bets will be settled on the result at regular time.
If a match is abandoned before regular time is played, all bets on that match are void, except for those markets which have been unconditionally determined.
If a match is postponed and rescheduled to take place within 72 hours of the original start time, your bet on the match will stand.
If the match is no longer playing at the venue advertised, you bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
Postponed or abandoned events
Alpine Skiing
Ski Jumping
Cross Country
Biathlon
Alpine Skiing
Ski Jumping
Cross Country
Biathlon
These rules cover winter sports such as cross country skiing, alpine skiing, ski jumping and biathlon. Podium positions will count as official results, regardless of any subsequent disqualifications. If there is no podium ceremony, settlement will be determined in accordance with the official result declared by the governing body at the end of the event.
If a competitor or team does not start a race or tournament then bets placed on that competitor or team are considered to be losing bets. Stakes will not be refunded on selections in this case.
The dead heat rule applies to bets on an event where there is more than one winner, or the result is a draw or tie when no draw or tie price has been available.
Postponed or abandoned events
If, for any reason, an event (other than an Olympic or World Championship event) is postponed or abandoned all bets on that event will be void unless the event is completed within 7 days of the original start time, or an official result is declared within 7 days by the governing body.
If, for any reason, an Olympic or World Championship event is postponed or abandoned then all bets on that event will be void unless the event is completed before the closing ceremony of the games.
Alpine Skiing
Head to head betting
If either competitor fails to start, bets are void.
If neither competitor finishes the race, bets are void.
If one competitor fails to finish the race, but the other does (including the second run), then the latter is the winner.
If one competitor fails to finish the race whilst the other fails to qualify for the second run, then the best placed competitor from the first run is the winner.
If both competitors fail to qualify for the second run, the best placed competitor in the first run is the winner.
If neither competitor finishes the race, bets are void.
If one competitor fails to finish the race, but the other does (including the second run), then the latter is the winner.
If one competitor fails to finish the race whilst the other fails to qualify for the second run, then the best placed competitor from the first run is the winner.
If both competitors fail to qualify for the second run, the best placed competitor in the first run is the winner.
Betting In Running
Last digit of 1st run time
Refers to the last digit of the named competitor's first run time. If the competitor does not finish the first run all bets will be void.
Last digit - final time
Refers to the last digit of the named competitor's time. If the competitor does not finish the run (Super G and Downhill) all bets will be void. If the named competitor does not finish the 2nd leg of the competition (Slalom, Giant Slalom and Super Combined) all bets will be void.
Head to head
If both competitors in a head to head fail to finish the competition all bets will be void.
Ski Jumping
Head to head betting
If either competitor fails to start, bets are void.
If neither competitor finishes the event, bets are void.
If one competitor fails to finish the event, but the other does (including the second jump), then the latter is the winner.
If one competitor fails to finish the event whilst the other fails to qualify for the second jump, then the best placed competitor from the first jump is the winner.
If both competitors fail to qualify for the second jump, the best placed competitor in the first jump is the winner.
If neither competitor finishes the event, bets are void.
If one competitor fails to finish the event, but the other does (including the second jump), then the latter is the winner.
If one competitor fails to finish the event whilst the other fails to qualify for the second jump, then the best placed competitor from the first jump is the winner.
If both competitors fail to qualify for the second jump, the best placed competitor in the first jump is the winner.
Betting In Running
If, for any reason, the competition is shortened to less than 2 jumps per competitor, all bets will be void. This applies to all betting in running markets.
Cross Country
Head to head betting
If either competitor fails to start, bets are void.
If neither competitor finishes the event, bets are void.
If one competitor finishes the race and the other does not, the former is the winner.
If one competitor fails to finish, whilst the other fails to qualify from the Prologue, the competitor with the best placing in the Prologue is the winner.
If neither competitor qualifies from the Prologue, the competitor with the best placing in the Prologue is the winner.
If one competitor fails to finish having got through the Prologue, whilst the other fails to finish the Prologue, the former is the winner.
If neither competitor finishes the event, bets are void.
If one competitor finishes the race and the other does not, the former is the winner.
If one competitor fails to finish, whilst the other fails to qualify from the Prologue, the competitor with the best placing in the Prologue is the winner.
If neither competitor qualifies from the Prologue, the competitor with the best placing in the Prologue is the winner.
If one competitor fails to finish having got through the Prologue, whilst the other fails to finish the Prologue, the former is the winner.
Biathlon
Head to head betting
If either competitor fails to start, bets are void.
If neither competitor finishes the event, bets are void.
If one competitor finishes the race and the other does not, the former is the winner.
If neither competitor finishes the event, bets are void.
If one competitor finishes the race and the other does not, the former is the winner.
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